Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        EditorGUI.BeginChangeCheck();

        EditorGUILayout.BeginHorizontal();
        BattleTrigger.BattleFieldType type = (BattleTrigger.BattleFieldType)EditorGUILayout.EnumPopup(trigger.fieldType);
        int width  = EditorGUILayout.IntField(trigger.xSize, GUILayout.Width(60));
        int height = trigger.ySize;

        if (type == BattleTrigger.BattleFieldType.Rectangle)
        {
            EditorGUILayout.LabelField("x", GUILayout.Width(10));
            height = EditorGUILayout.IntField(trigger.ySize, GUILayout.Width(60));
        }
        EditorGUILayout.EndHorizontal();



        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("Activation enabled", GUILayout.Width(95));
        bool activateOnEnter = EditorGUILayout.Toggle(trigger.activationEnabled);

        EditorGUILayout.EndHorizontal();

        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("Height", GUILayout.Width(45));
        EditorGUILayout.PropertyField(serializedObject.FindProperty("Offset"));
        EditorGUILayout.EndHorizontal();

        EditorGUILayout.PropertyField(serializedObject.FindProperty("recievingRaycastLayer"));
        EditorGUILayout.PropertyField(serializedObject.FindProperty("obstaclesLayers"));



        if (EditorGUI.EndChangeCheck())
        {
            Undo.RecordObject(trigger, "edit");
            trigger.activationEnabled = activateOnEnter;
            trigger.fieldType         = type;
            trigger.xSize             = width;
            trigger.ySize             = height;
            SceneView.RepaintAll();
        }

        cellsPositions = trigger.RecalculateHexes();
    }