/// <summary>
    /// 攻撃スキル
    /// </summary>
    public void AttackCommand()
    {
        BattleStatusController target = GameObject.FindObjectOfType <BattleEnemyController>().GetComponent <BattleStatusController>();

        GetComponent <BattleStatusController>().Attack(target);
        EndAction();
    }
    /// <summary>
    /// 行動(敵)
    /// </summary>
    public override void StartAction()
    {
        base.StartAction();
        BattleStatusController target = GameObject.FindObjectOfType <BattlePlayerController>().GetComponent <BattleStatusController>();

        GetComponent <BattleStatusController>().Attack(target);
        EndAction();
    }
 /// <summary>
 /// 攻撃する
 /// </summary>
 /// <param name="target"></param>
 public void Attack(BattleStatusController target)
 {
     Debug.Log(this.gameObject.name + " Attack");
     target.Damage(m_power);
 }