public void StartBattle(BattleSetting setting) { Init(); this.setting = setting; UnityEngine.SceneManagement.SceneManager.LoadScene("Battle"); }
private void Init() { ExpTable = new ExpTable(); setting = BattleSetting.Empty(); }
public void StartBattle(BattleSetting setting) { Init(); this.setting = setting; UnityEngine.SceneManagement.SceneManager.LoadScene("Battle"); }
private void Init() { ExpTable = new ExpTable(); setting = BattleSetting.Empty(); }