/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); battleScreen.LoadContent(Content); world.LoadContent(Content); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); var content = new Content(Content, GraphicsDevice); battleScreen.LoadContent(content, GraphicsDevice); startScreen.LoadContent(content, GraphicsDevice); gameOverScreen.LoadContent(content, GraphicsDevice); manageTeamScreen.LoadContent(content, GraphicsDevice); manageCharacterScreen.LoadContent(content, GraphicsDevice); ContentLoaded?.Invoke(); }