private void CreateAutoActions()
    {
        Dictionary <int, int> .Enumerator enumerator = battle.autoAction.GetEnumerator();

        while (enumerator.MoveNext())
        {
            int pos = enumerator.Current.Key;

            int targetPos = enumerator.Current.Value;

            if (pos != targetPos)
            {
                GameObject go;

                if (BattlePublicTools.GetDistance(battle.mapData.mapWidth, pos, targetPos) == 1)
                {
                    if (battle.GetPosIsMine(pos) == battle.GetPosIsMine(targetPos))
                    {
                        go = CreateArrow(pos, targetPos, new Color(0, 1, 0, 0.5f), 0);
                    }
                    else
                    {
                        go = CreateArrow(pos, targetPos, new Color(1, 0, 0, 0.5f), 0);
                    }
                }
                else
                {
                    go = CreateShootArrow(pos, targetPos, new Color(1, 1, 0, 0.5f));
                }

                autoActionArrowList.Add(go);
            }
        }
    }
Esempio n. 2
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    public void MapUnitEnter(MapUnit _unit)
    {
        if (downPos != -1)
        {
            if (mapData.dic.ContainsKey(_unit.index))
            {
                if (BattlePublicTools.GetDistance(mapData.mapWidth, downPos, _unit.index) == 1)
                {
                    if (showMyTarget)
                    {
                        mapData.moveMap[downPos] = new KeyValuePair <int, int>(_unit.index, mapData.moveMap[downPos].Value);
                    }
                    else
                    {
                        mapData.moveMap[downPos] = new KeyValuePair <int, int>(mapData.moveMap[downPos].Key, _unit.index);
                    }

                    ShowArrow(downPos, _unit.index);
                }
            }
        }
    }