private void MoveTo(GameObject sit) { BattlePoint fromPoint = new BattlePoint() { x = pickCpc.chessPiece.x, z = pickCpc.chessPiece.z }; string name = sit.name; int _x = Convert.ToInt32(name.Substring(0, 1)); int _z = Convert.ToInt32(name.Substring(1, 1)); Debug.LogFormat("棋子移动目的地[{0},{1}]", _x, _z); BattlePoint toPoint = new BattlePoint() { x = _x, z = _z }; MoveChess moveChess = new MoveChess() { fromPoint = fromPoint, toPoint = toPoint }; NetManager.SendMoveChess(moveChess); }
void Update() { if (isStart == 1) { battlePointCode = battlePoint.GetComponent <BattlePoint>(); pos = battlePointCode.points2[0]; NewTower(); isStart = 2; } else if (isStart == 3) { NewEnemy(); FindBattle(); } // Debug.Log("LifeValue" + lifeValue.lifeValue + "\t" + "GoldNum: " + goldNum.goldNum); }