Esempio n. 1
0
    public override void Execute(BattleObject actor, GameAction action)
    {
        base.Execute(actor, action);
        SubactionVarData variable = arg_dict["variable"];
        SubactionVarData data     = arg_dict["value"];

        if (variable.source == SubactionSource.OWNER)
        {
            //Only set the variable if there isn't already one present
            if (!actor.HasVar(variable.data))
            {
                variable.SetVariableInTarget(actor, action, data.GetData(actor, action));
            }
        }
        else if (variable.source == SubactionSource.ACTION)
        {
            //Only set the variable if there isn't already one present
            if (!action.HasVar(variable.data))
            {
                variable.SetVariableInTarget(actor, action, data.GetData(actor, action));
            }
        }
    }