Esempio n. 1
0
        /// <summary>
        /// Begins the connection to Battle.net.
        /// </summary>
        /// <returns><see langword="true" /> if the connection succeeded; otherwise <see langword="false" />.</returns>
        public override bool Connect()
        {
            BattleNetClientResources.RegisterClient(this);

            bool ok = base.Connect();

            if (ok)
            {
                InitializeListenState();

                CultureInfo ci = CultureInfo.CurrentCulture;
                RegionInfo  ri = RegionInfo.CurrentRegion;
                TimeSpan    ts = DateTime.UtcNow - DateTime.Now;

                OnConnected(BaseEventArgs.GetEmpty(null));

                Send(new byte[] { 1 });

                BncsPacket pck = new BncsPacket((byte)BncsPacketId.AuthInfo);
                pck.Insert(0);
                pck.InsertDwordString(PLATFORM_TYPE);     // platform
                pck.InsertDwordString(m_settings.Client); // product
                pck.InsertInt32(m_settings.VersionByte);  // verbyte
                pck.InsertDwordString(string.Concat(ci.TwoLetterISOLanguageName, ri.TwoLetterISORegionName));
                pck.InsertByteArray(LocalEP.Address.GetAddressBytes());
                pck.InsertInt32((int)ts.TotalMinutes);
                pck.InsertInt32(ci.LCID);
                pck.InsertInt32(ci.LCID);
                pck.InsertCString(ri.ThreeLetterWindowsRegionName);
                pck.InsertCString(ri.DisplayName);

                Send(pck);

                if (Settings.PingMethod == PingType.ZeroMs)
                {
                    pck = new BncsPacket((byte)BncsPacketId.Ping);
                    pck.InsertInt32(new Random().Next());
                    Send(pck);
                }

                StartParsing();

                StartListening();
            }

            return(ok);
        }
Esempio n. 2
0
        /// <summary>
        /// Closes the connection.
        /// </summary>
        public override void Close()
        {
            base.Close();
            if (!m_closing)
            {
                m_closing = true;

                BattleNetClientResources.UnregisterClient(this);

                OnDisconnected(BaseEventArgs.GetEmpty(null));

                m_queue.Clear(); // clear the outgoing command queue

                StopParsingAndListening();

                ResetConnectionState();
            }
            else
            {
                m_closing = false;
            }
        }