private void Start() { battle = BattleController.Instance; bmp = this.transform.GetComponent <BattleMonsterPrefab>(); state = bmp.s; turn = battle.Turn; }
public void SetBMP(BattleMonsterPrefab bmp_) { bmp = bmp_; bubble = bmp.msv.transform.GetComponent <BubbleController>(); }
public void SetData(BattleMonsterPrefab _bmp) { bmp = _bmp; UpdateData(); }