Esempio n. 1
0
        public void OnMouseAction(MouseActionEventArgs mouse)
        {
            switch (mouse.Action)
            {
            case MouseAction.Released:

                if (Map.ActiveMode == ShipDesignerMap.Mode.Build)
                {
                    switch (mouse.Button)
                    {
                    case MouseButton.Left:
                        Ship.AddModule(SelectedModule, GridPosition, Map.ModuleRotation);
                        break;

                    case MouseButton.Right:
                        Ship.RemoveModule(GridPosition);
                        break;

                    case MouseButton.Middle:
                        BattleModule module = Ship.GetModuleAt(GridPosition);
                        if (module != null)
                        {
                            SelectedModule = module.Data;
                        }
                        Map.ModuleRotation++;
                        break;
                    }
                }
                break;
            }
        }
Esempio n. 2
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        public virtual bool IsActionLimited(SkillObj self, ActionLimitType limit, SkillInfo_New skillInfo, SkillConfig_New skillConfig)
        {
            if (!CommonCheck(self, skillInfo, skillConfig))
            {
                return(false);
            }
            var logicState = BattleModule.GetSkillLogicState(skillInfo, self);

            if (logicState == null)
            {
                return(false);
            }
            var ret = logicState.IsActionLimited(self, limit, skillInfo, skillConfig);

            return(ret);
        }
Esempio n. 3
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 public InternalModules(InternalAccessors accessors, InternalAdditionalLogics additionalLogics, LogicData data, IServerAPI api)
 {
     AchievementModule      = AchievementModule.CreateClient(accessors.AchievementAccessor, additionalLogics.ScorersLogic, additionalLogics.DropLogic, accessors.FormulaController, additionalLogics.ImpactController);
     ActivationModule       = ActivationModule.CreateClient(accessors.FormulaController, additionalLogics.ImpactController, accessors.ExplorerAccessor, accessors.ScorersAccessor, accessors.PlayerAccessor, accessors.UnitsAccessor, additionalLogics.ApplyChangeLogic);
     AutowinModule          = AutowinModule.CreateClient(additionalLogics.ImpactController, accessors.ExplorerAccessor, accessors.ScorersAccessor, additionalLogics.FormulaLogic, additionalLogics.ExplorerLogic);
     BattleModule           = BattleModule.CreateClient(accessors.BattleAccessor, accessors.ExplorerAccessor, accessors.UnitsAccessor, additionalLogics.ContextLogic, additionalLogics.ImpactController, additionalLogics.TriggerLogic, additionalLogics.BattleLogic, additionalLogics.BuffLogic);
     CheatModule            = CheatModule.CreateClient(accessors.UnitsAccessor, accessors.ScorersAccessor, accessors.BattleAccessor, accessors.InventoryAccessor, accessors.PlayerAccessor, accessors.ExplorerAccessor, accessors.LogAccessor, accessors.SettingsAccessor, additionalLogics.ExplorerLogic, additionalLogics.BattleLogic, additionalLogics.ContextLogic, additionalLogics.ImpactController, additionalLogics.DropLogic, additionalLogics.ScorersLogic);
     CutSceneModule         = CutSceneModule.CreateClient(accessors.CutSceneAccessor, additionalLogics.ImpactController, additionalLogics.ApplyChangeLogic);
     EquipmentModule        = EquipmentModule.CreateClient(accessors.InventoryAccessor, accessors.ScorersAccessor, accessors.UnitsAccessor, additionalLogics.ImpactController, additionalLogics.FormulaLogic);
     ExplorerProgressModule = ExplorerProgressModule.CreateClient(accessors.ExplorerAccessor, accessors.InventoryAccessor, accessors.UnitsAccessor, accessors.SettingsAccessor, accessors.ScorersAccessor, accessors.BattleAccessor, additionalLogics.ExplorerLogic, additionalLogics.FormulaLogic, additionalLogics.ImpactController);
     GachaModule            = GachaModule.CreateClient(additionalLogics.ImpactController, accessors.ScorersAccessor, accessors.InventoryAccessor, accessors.UnitsAccessor, accessors.ExplorerAccessor, additionalLogics.DropLogic, accessors.ConditionController, additionalLogics.FormulaLogic);
     SettingsModule         = SettingsModule.CreateClient(accessors.SettingsAccessor, accessors.ScorersAccessor, additionalLogics.ImpactController);
     ShopModule             = ShopModule.CreateClient(accessors.ScorersAccessor, accessors.ShopAccessor, additionalLogics.FormulaLogic, additionalLogics.ImpactController, additionalLogics.ShopLogic, additionalLogics.DropLogic);
     StartSessionModule     = StartSessionModule.CreateClient(accessors.UnitsAccessor, accessors.ScorersAccessor, accessors.BattleAccessor, accessors.InventoryAccessor, accessors.PlayerAccessor, accessors.ExplorerAccessor, accessors.LogAccessor, accessors.SettingsAccessor, accessors.ShopAccessor, accessors.LogAccessor, accessors.AchievementAccessor, additionalLogics.BattleLogic, additionalLogics.ShopLogic, additionalLogics.ExplorerLogic, accessors.FormulaController, additionalLogics.ImpactController);
     StorageModule          = StorageModule.CreateClient(accessors.ScorersAccessor, accessors.InventoryAccessor);
     UnitProgressModule     = UnitProgressModule.CreateClient(accessors.UnitsAccessor, accessors.ScorersAccessor, accessors.BattleAccessor, additionalLogics.FormulaLogic, accessors.PlayerAccessor, additionalLogics.ImpactController);
 }
Esempio n. 4
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        public virtual double DataFix(SkillObj self, PropertyType pType, double pValue, SkillInfo_New skillInfo, SkillConfig_New skillConfig)
        {
            if (!CommonCheck(self, skillInfo, skillConfig))
            {
                return(pValue);
            }
            var logicState = BattleModule.GetSkillLogicState(skillInfo, self);

            if (logicState == null)
            {
                return(pValue);
            }
            if (logicState.NeedDataFix(self, pType, pValue, skillInfo, skillConfig))
            {
                pValue = OnDataFix(self, pType, pValue, skillInfo, skillConfig);
            }
            return(pValue);
        }
Esempio n. 5
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        public virtual bool InitSkillInfo(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig)
        {
            var guid = BattleModule.BattleID;
            //var time = self.GetSkillTime(skillConfig);
            var skillId = self.GetSkillID(skillConfig);

            //var nowTime = self.GetNowTime();
            //var activeNum = self.GetActiveNum(skillConfig);
            self.SetSkillId(skillInfo, skillId);
            //self.SetSkillTime(skillInfo, time);
            self.SetSkillGuid(skillInfo, guid);
            //self.SetSkillStateTime(skillInfo, nowTime);
            //self.SetSkillSrcObj(skillInfo, self);
            //self.SetActiveNum(skillInfo, activeNum);
            self.SetSkillStateIndex(skillInfo, 0);
            var startLogicStateName = self.GetLogicState(skillConfig, 0);
            var startLogicState     = BattleModule.GetSkillLogicState(startLogicStateName);

            if (startLogicState == null)
            {
                self.LogInfo("startLogicState == null skillId:[{0}] startLogicStateName:[{1}]".F(skillId, startLogicStateName));
                return(false);
            }
            //init
            startLogicState.InitSkill(self, skillInfo, skillConfig, 0);
            startLogicState.InitState(self, skillInfo, skillConfig, 0);

            var targetSelectName = self.GetTargetSelect(skillConfig);
            var targetSelect     = BattleModule.GetTargetSelect(targetSelectName);

            if (targetSelect == null)
            {
                self.LogInfo("targetSelect == null skillId:[{0}] targetSelectName:[{1}]".F(skillId, targetSelectName));
                return(false);
            }
            targetSelect.Init(self, skillInfo, skillConfig);
            return(true);
        }
Esempio n. 6
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 public ModuleSaveData(BattleModule module)
 {
     DataID       = module.Data.ID;
     GridPosition = module.GridPosition;
     Rotation     = module.Rotation;
 }
Esempio n. 7
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        public virtual void Tick(SkillObj self, SkillInfo_New skillInfo, SkillConfig_New skillConfig)
        {
            if (!CommonCheck(self, skillInfo, skillConfig))
            {
                return;
            }
            var logicState = BattleModule.GetSkillLogicState(skillInfo, self);

            if (logicState == null)
            {
                return;
            }
            var ret = logicState.Tick(self, skillInfo, skillConfig);

            switch (ret)
            {
            case LogicStateTickRet.TimeFinish:
                SkillOnEnd(self, skillInfo, skillConfig);
                break;

            case LogicStateTickRet.NextState:
                int    index         = self.GetSkillStateIndex(skillInfo);
                string nextStateName = self.GetLogicState(skillConfig, ++index);
                if (nextStateName == null || nextStateName.Equals(""))
                {
                    SkillOnEnd(self, skillInfo, skillConfig);
                    return;
                }
                var nextLogicState = BattleModule.GetSkillLogicState(nextStateName);
                if (nextLogicState == null)
                {
                    self.LogInfo("startLogicState {0} not found".F(nextStateName));
                    return;
                }
                double fixTime = logicState.OnStateChanged(nextStateName, self, skillInfo, skillConfig);
                self.SetSkillStateIndex(skillInfo, index);
                nextLogicState.InitState(self, skillInfo, skillConfig, fixTime);
                self.NotifySkillInfo(skillInfo, BattleInfoNotifyType.ChangeState_Skill, BattleNotifyTime.TickEnd);
                break;

            case LogicStateTickRet.OnEffect:
                //var srcObj = self.GetSkillSrcObj(skillInfo);
            {
                var targetSelectName = self.GetTargetSelect(skillConfig);
                var targetSelect     = BattleModule.GetTargetSelect(targetSelectName);
                if (targetSelect == null)
                {
                    self.LogInfo("targetSelect == null skillId:[{0}] targetSelectName:[{1}]".F(self.GetSkillID(skillInfo), targetSelectName));
                    return;
                }
                var targetTypeName = self.GetTargetType(skillConfig);
                var targetType     = BattleModule.GetTargetType(targetTypeName);
                if (targetType == null)
                {
                    self.LogInfo("targetSelect == null skillId:[{0}] targetType:[{1}]".F(self.GetSkillID(skillInfo), targetTypeName));
                    return;
                }
                var targets = BattleModule.GetTargets(self, targetSelect, targetType, skillInfo, skillConfig);
                foreach (var tar in targets)
                {
                    OnEffect(self, tar, skillInfo, skillConfig);
                }
            }

            break;
            }
        }