public void Range2() { // Projectile Action SequenceAction sequence = new SequenceAction(); AnimeAction projectileAction = CreateProjectileAction(hero.GetLaunchPosition(), target.transform.position); sequence.AddAction(projectileAction); sequence.AddAction(CreateTargetHitDamageAction()); // AttackAction attackAction = CreateActorAttackAction(1, false, sequence); actionManager.RunAction(attackAction); }