private BattleMapData getBattleLevelData(GridPosition playerPos, GridPosition enemyPos) { BattleMapData battleLevelData = null; MapTile battleTilePlayer = levelData.getMapTileFromXY(playerPos); MapTile battleTileEnemy = levelData.getMapTileFromXY(playerPos); battleLevelData = levelData.getCorrectBattleMap(battleTilePlayer, battleTileEnemy); return(battleLevelData); }
private BattleMapData getBattleLevelData() { BattleMapData battleLevelData = null; MapTile battleTile = levelData.getMapTileFromXY(cursorX, cursorY); if (GameObject.Find("Level Controller") != null) { battleLevelData = GameObject.Find("Level Controller").GetComponent <LevelController>().getCorrectBattleMap(battleTile.groundType); } return(battleLevelData); }
void Awake() { s_Sigleton = this; }
void OnDestroy() { s_Sigleton = null; }
private void Awake() { Instance = this; }