Esempio n. 1
0
    private void Awake()
    {
        ac = GetComponent <ActorController>();
        GameObject model  = ac.model;
        GameObject sensor = transform.Find("sensor").gameObject;

        bm = Bind <BattleManger>(sensor);
        wm = Bind <WeaponManager>(model);
        sm = Bind <StateManager>(gameObject);
    }
Esempio n. 2
0
 private void Awake()
 {
     if (_instance != null && _instance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         _instance = this;
     }
 }