private int GetValue(BattleInvariant.Type type) { switch (type) { default: return(0); case BattleInvariant.Type.Up: return(1); case BattleInvariant.Type.Down: return(-1); } }
public void Add(BattleInvariant.Type type) { this.threshold += this.GetValue(type); }
public void Remove(BattleInvariant.Type type) { this.threshold -= this.GetValue(type); }