Esempio n. 1
0
    void InitializeStates()
    {
        IState introState        = new BattleIntro(gameObject);
        IState selectActionState = new BattleSelectAction(gameObject);
        IState selectTargetState = new BattleSelectTarget(gameObject);
        IState performMoveState  = new BattlePerformMove(gameObject);
        IState swapState         = new BattleSwap(gameObject);
        IState gameOverState     = new BattleOver(gameObject);
        IState waveIncreaseState = new BattleIncreaseWave(gameObject);

        statemachine.AddState("Intro", introState);
        statemachine.AddState("SelectAction", selectActionState);
        statemachine.AddState("SelectTarget", selectTargetState);
        statemachine.AddState("PerformMove", performMoveState);
        statemachine.AddState("Swap", swapState);
        statemachine.AddState("GameOver", gameOverState);
        statemachine.AddState("WaveIncrease", waveIncreaseState);


        statemachine.ChangeState("Intro");
    }
Esempio n. 2
0
    void InitializeStates()
    {
        IState introState = new BattleIntro(gameObject);
        IState selectActionState = new BattleSelectAction(gameObject);
        IState selectTargetState = new BattleSelectTarget(gameObject);
        IState performMoveState = new BattlePerformMove(gameObject);
        IState swapState = new BattleSwap(gameObject);
        IState gameOverState = new BattleOver(gameObject);
        IState waveIncreaseState = new BattleIncreaseWave(gameObject);

        statemachine.AddState("Intro", introState);
        statemachine.AddState("SelectAction", selectActionState);
        statemachine.AddState("SelectTarget", selectTargetState);
        statemachine.AddState("PerformMove", performMoveState);
        statemachine.AddState("Swap", swapState);
        statemachine.AddState("GameOver", gameOverState);
        statemachine.AddState("WaveIncrease", waveIncreaseState);

        statemachine.ChangeState("Intro");
    }