private void OnBattleInitiated(BattleInitiatedEvent customEvent) { allUIConatiner.SetActive(true); battleLostText.gameObject.SetActive(false); battleWinText.gameObject.SetActive(false); DeselectCurrentTarget(); ClearActiveUnitStats(); }
private void OnBattleInitiated(BattleInitiatedEvent customEvent) { HideMapUI(); }
private void OnBattleInitiated(BattleInitiatedEvent customEvent) { StartBattle(customEvent.PlayerArmy, customEvent.EnemyArmy); }
private void OnBattleInitiated(BattleInitiatedEvent customEvent) { DisplayGeneralHints(); }