Esempio n. 1
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        public static IEnumerator RestartBattleCoroutine(BattleHud battleHud)
        {
            // Get managers from battleHud private fields
            CombatManager    combatManager    = Traverse.Create(battleHud).Field("combatManager").GetValue <CombatManager>();
            GameStateManager gameStateManager = Traverse.Create(combatManager).Field("gameStateManager").GetValue <GameStateManager>();
            SaveManager      saveManager      = Traverse.Create(combatManager).Field("saveManager").GetValue <SaveManager>();
            ScreenManager    screenManager    = Traverse.Create(battleHud).Field("screenManager").GetValue <ScreenManager>();
            CardManager      cardManager      = Traverse.Create(battleHud).Field("cardManager").GetValue <CardManager>();
            CardStatistics   cardStatistics   = Traverse.Create(cardManager).Field("cardStatistics").GetValue <CardStatistics>();

            // Get the current type of run that you're playing
            RunType runType   = Traverse.Create(saveManager).Field("activeRunType").GetValue <RunType>();
            string  sharecode = Traverse.Create(saveManager).Field("activeSharecode").GetValue <string>();

            // Return to the main menu
            // Note: Copied from PauseDialog.ReturnToMainMenu()
            gameStateManager.LeaveGame();
            screenManager.ReturnToMainMenu();
            cardStatistics.ResetAllStats();

            // Wait until the main menu is loaded
            yield return(new WaitUntil(() => SceneManager.GetActiveScene().name == "main_menu" && SceneManager.GetActiveScene().isLoaded));

            yield return(null);

            yield return(null);

            yield return(null);

            // Resume your battle from the main menu
            gameStateManager.ContinueRun(runType, sharecode);
        }
Esempio n. 2
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        public PlayBattleState(BattleSceneController BattleSceneControllerRef)
            : base(BattleSceneControllerRef)
        {
            BattleSystem.Get().OnTimerFinished += SetNextState;
            BattleSystem.Get().SetPlayBattleState();

            BattleHud.Get().SetPlayBattleState();
        }
Esempio n. 3
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        public InitialBattleState(BattleSceneController BattleSceneControllerRef)
            : base(BattleSceneControllerRef)
        {
            BattleHud.Get().SetInitialBattleState();
            BattleSystem.Get().SetInitialBattleState();

            BattleSceneControllerCached.BattleState = new MainBattleState(BattleSceneControllerCached);
        }
Esempio n. 4
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        private void Start()
        {
            BattleSystem.Get().OnBattleFinished += OnBattleFinished;
            BattleView.Initialize();

            BattleHud.Get().Initialize();

            BattleState = new InitialBattleState(this);
        }
Esempio n. 5
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        public MainBattleState(BattleSceneController BattleSceneControllerRef)
            : base(BattleSceneControllerRef)
        {
            BattleHud.Get().OnPlayBattleButtonEvent += SetPlayState;
            WindowManager.OnDiscardWindowOpened += SetDiscardState;

            BattleSystem.Get().SetMainBattleState();

            BattleSceneControllerRef.BattleView.SetBattleCardsControlStrategy();
        }
Esempio n. 6
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    IEnumerator DealDamage(int dam, BattleHud hud, int hp)
    {
        float delay = 1f / dam;

        for (int i = 0; i < dam; i++)
        {
            yield return(new WaitForSeconds(delay)); //this causes the hp bar to drain over time

            hp--;
            enemyHud.setHP(hp);
        }
    }
Esempio n. 7
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        //---------------------------------------------------------------------
        // Create the restart battle button
        //---------------------------------------------------------------------

        /// <summary>
        /// Copy the "end turn" button and modify it to be the "restart battle" button.
        /// </summary>
        public static void Create(BattleHud battleHud)
        {
            // Don't create button if we're doing a hell rush
            if (Traverse.Create(Traverse.Create(battleHud).Field("combatManager").GetValue <CombatManager>()).Field("saveManager").GetValue <SaveManager>().IsBattleMode())
            {
                return;
            }

            // Get BattleHud private fields
            EndTurnUI       endTurnButton = Traverse.Create(battleHud).Field("endTurnButton").GetValue <EndTurnUI>();
            EnergyUI        energyUI      = Traverse.Create(battleHud).Field("energyUI").GetValue <EnergyUI>();
            CardPileCountUI deckUI        = Traverse.Create(battleHud).Field("deckUI").GetValue <CardPileCountUI>();

            // Copy end turn game object
            GameObject buttonRoot = GameObject.Instantiate(endTurnButton.gameObject, energyUI.transform.parent) as GameObject;

            buttonRoot.name = "RestartBattleButton";

            // Delete unwanted game objects and components
            DeleteUnwanted(buttonRoot);

            // Set position to in the corner next to the ember
            RectTransform transRoot  = buttonRoot.transform as RectTransform;
            RectTransform transEmber = energyUI.transform as RectTransform;

            transRoot.anchorMin           = transEmber.anchorMin;
            transRoot.anchorMax           = transEmber.anchorMax;
            transRoot.anchoredPosition    = transEmber.anchoredPosition;
            transRoot.sizeDelta           = transEmber.sizeDelta;
            buttonRoot.transform.position = new Vector3(
                Mathf.LerpUnclamped(deckUI.transform.position.x, energyUI.transform.position.x, 1.75f),
                Mathf.LerpUnclamped(deckUI.transform.position.y, energyUI.transform.position.y, -0.1f),
                buttonRoot.transform.position.z);

            // Make it a bit smaller than the "End Turn" button
            buttonRoot.transform.localScale = new Vector3(.6f, .6f, buttonRoot.transform.localScale.z);

            // Clear shortcut key so "End Turn" keyboard shortcut doesn't trigger restart battle
            GameUISelectableButton restartBattleButton = buttonRoot.GetComponent <GameUISelectableButton>();

            Traverse.Create(restartBattleButton).Field("inputType").SetValue((int)InputManager.Controls.NONE);

            // Set button text to "Restart Battle"
            TextMeshProUGUI textMeshPro = buttonRoot.GetComponentInChildren <TextMeshProUGUI>();

            textMeshPro.text = "Restart Battle";

            // Add RestartBattleButton to handle the button click
            restartBattleButton.gameObject.AddComponent <RestartBattleButton>();
        }
Esempio n. 8
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    private void OnEnable()
    {
        Note         = transform.parent.Find("Note").gameObject;
        playerHUD    = transform.parent.Find("BattleUI").Find("PlayerHealth").GetComponent <BattleHud>();
        enemyHUD     = transform.parent.Find("BattleUI").Find("EnemyHealth").GetComponent <BattleHud>();
        PlayerShadow = playerHUD.transform.Find("PlayerShadow");
        EnemyShadow  = enemyHUD.transform.Find("EnemyShadow");
        nameText     = playerHUD.gameObject.transform.Find("Name").GetComponent <Text>();
        turnText     = transform.parent.Find("Turn").GetComponent <Text>();
        BackButton   = Note.transform.Find("Back").GetComponent <Button>();
        BackButton.onClick.AddListener(OnBackButton);
        levelScript = transform.parent.parent.parent.gameObject.GetComponent <Level>();

        state = BattleState.START;
        StartCoroutine(SetupBattle());
        Note.SetActive(false);
    }
Esempio n. 9
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    // Use this for initialization
    void Awake()
    {
        characterControl = GameObject
                           .Find("Player1")
                           .GetComponent <CharacterControl>();

        characterControl.MyFolderInBattle = this;

        battleHud = GameObject
                    .Find("HUD")
                    .GetComponent <BattleHud>();

        gamestate = GameObject
                    .Find("Gamestate")
                    .GetComponent <Gamestate>();

        inUseChips = new string[4];

        LoadCurrentEquippedFolder();
        RandomizeFolder();
        //SetSelectionScreenChips();
    }
Esempio n. 10
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        public void RegenerateBoard()
        {
            List <CardWrapper> alliedCards = null;

            alliedCards = BoardCached.AlliedTimeline?.RemoveCardsFromTimeline();

            BoardCached.RegenerateTimelinesAndTimerView();

            if (alliedCards != null)
            {
                foreach (CardWrapper card in alliedCards)
                {
                    if (!BoardCached.AlliedTimeline.TryAddCard(card))
                    {
                        HandCached.AddCard(card);
                    }
                }
            }

            BattleHud.Get().UpdateStatuses(GetStatusPosition(BoardCached.AlliedTimeline),
                                           GetStatusPosition(BoardCached.EnemyTimeline));
        }
Esempio n. 11
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 public void Start()
 {
     hud = gameObject.GetComponentInChildren <BattleHud>();
 }
Esempio n. 12
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 public LoseBattleState(BattleSceneController BattleSceneControllerRef)
     : base(BattleSceneControllerRef)
 {
     BattleSystem.Get().StopBattleTimer();
     BattleHud.Get().OpenWindow <LoseWindow>();
 }
Esempio n. 13
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 private void UnsubscribeAll()
 {
     BattleHud.Get().OnPlayBattleButtonEvent -= SetPlayState;
     WindowManager.OnDiscardWindowOpened -= SetDiscardState;
 }
Esempio n. 14
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 private void SetupHud()
 {
     battleHud = battleHudObject.GetComponent <BattleHud>();
     battleHud.Initialise(partyUnits);
 }
Esempio n. 15
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 private void Start()
 {
     _battleHud           = GetComponentInParent <BattleHud>();
     _restartBattleButton = GetComponent <GameUISelectableButton>();
     UISignals.GameUITriggered.AddListener(OnGameUITriggered);
 }
Esempio n. 16
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 // When the BattleHud starts, create game objects under it that make up the "restart battle" button
 private static void Postfix(BattleHud __instance)
 {
     RestartBattleButton.Create(__instance);
 }
Esempio n. 17
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 //setters
 public void SetHud(BattleHud hud)
 {
     battleHud = hud;
 }
Esempio n. 18
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 /// <summary>
 /// Initializes GameObjects containing HUD elements
 /// </summary>
 void InitializeHudObjects()
 {
     battleHud           = GameObject.Find("HUD").GetComponent <BattleHud>();
     battleCardSelection = GameObject.Find("HUD").GetComponent <BattleCardSelection>();
 }