void Start()
    {
        if (BattleHitMgr.Instance != null)
        {
            MainSystem = BattleHitMgr.Instance;

            if (Start_Key)
            {
                AddNum();
            }

            if (Update_Num == 1)
            {
                Invoke("AddNum", Update_StartTime);
            }
            else if (Update_Num > 2)
            {
                NextTime = Update_LongTime / (Update_Num - 1);
                Invoke("NextAddNum", Update_StartTime);
            }
        }
        else
        {
            //删除脚本
            Destroy(this);
        }
    }
Esempio n. 2
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 void Awake()
 {
     Instance         = this;
     OverSkill_Appear = false;
     recordedCombo    = new List <int>();
     isBtnType        = leftLight != null && RightLight != null;
 }