// Use this for initialization void Start() { battleControl = GetComponent <BattleControl>(); cameraControl = FindObjectOfType <BattleCameraControl>(); uiController = battleUI.GetComponent <BattleUIControl>(); uiTextControl = battleUI.GetComponent <BattleTextUIControl>(); uiHPControl = battleUI.GetComponent <BattleHPControl>(); battleDialogue = battleUI.GetComponent <BattleDialogue>(); uIEventHandler = FindObjectOfType <BattleUIEventHandler>(); soundManager = FindObjectOfType <SoundManager>(); dataCont = GameObject.Find("GameDataController"); playerData = dataCont.GetComponent <PlayerDataHolder>(); }
void Start() { dataController = GameObject.Find("GameDataController"); soundManager = FindObjectOfType <SoundManager>(); mp = dataController.GetComponent <Monpedia>(); playerMon = ScriptableObject.CreateInstance <MonBattleData>(); enemyMon = ScriptableObject.CreateInstance <MonBattleData>(); stateControl = GetComponent <BattleStateControl>(); uiButtonControl = battleUIController.GetComponent <BattleUIControl>(); uiHPControl = battleUIController.GetComponent <BattleHPControl>(); battleDialogue = battleUIController.GetComponent <BattleDialogue>(); fleeAttempts = 0; soundManager.PlayMusic("Battle"); }