Esempio n. 1
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    public void Update()
    {
        BattleGameHelper.UnitLayout layout = BattleGameHelper.CalcAllAliveTanksLayout();
        if (layout != null)
        {
            UpdateCamera(layout);
        }

        //
        Vector3 v = _targetCameraCenter - _cameraCenter;

        v             *= 0.5f;
        _cameraCenter += v;

        _mapCamera.cameraControl.FollowPoint(_cameraCenter);

        //
        float d = _targetCameraScale - _cameraScale;

        d            *= 0.5f;
        _cameraScale += d;

        float expectHeight2 = _mapCamera.cameraControl.sizeControl.expectScreenHeight2 * _cameraScale;

        _mapCamera.cameraControl.camera.orthographicSize = expectHeight2;
    }
Esempio n. 2
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    private void UpdateCamera(BattleGameHelper.UnitLayout layout)
    {
        float x = layout.max.x + MapGrid.GRID_SIZE * 2;
        float z = _game.mapGrid.GetMapHeight() / 2;
        float y = 0;

        Vector3 targetCenter = new Vector3(x, y, z);

        targetCenter.x = Mathf.Max(targetCenter.x, _targetCameraCenter.x);

        _targetCameraCenter = targetCenter;
    }
Esempio n. 3
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    private void UpdateCamera(BattleGameHelper.UnitLayout layout)
    {
        Vector3 targetCenter = (layout.min + layout.max) / 2;

        _targetCameraCenter = targetCenter;

        float EDGE2 = MapGrid.GRID_SIZE;
        float width = layout.max.x - layout.min.x + EDGE2;

        float expectWidth2 = _mapCamera.cameraControl.sizeControl.expectScreenWidth2;
        float scale        = width / 2 / expectWidth2;

        _targetCameraScale = Mathf.Max(1, scale);
    }
Esempio n. 4
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    public void Update()
    {
        BattleGameHelper.UnitLayout layout = BattleGameHelper.CalcMyAliveTanksLayout();
        if (layout != null)
        {
            UpdateCamera(layout);
        }

        //
        Vector3 v = _targetCameraCenter - _cameraCenter;

        v             *= 0.5f;
        _cameraCenter += v;

        _mapCamera.cameraControl.FollowPoint(_cameraCenter);
    }