void Start() { GameMgr.Inst.SetGameScene(this); m_BattleFSM.Initialize(OnCallback_ReadyEnter, OnCallback_WaveEnter, OnCallback_GameEnter, OnCallback_ResultEnter); m_BattleFSM.SetCallback_GameStateOnExit(OnCallback_GameOnExit); m_BattleFSM.SetReadyState(); }
private void Start() { m_BattleFSM.Initialize(Callback_ReadyEnter, Callback_WaveEnter, Callback_GameEnter, Callback_ResultEnter); GameMgr.Inst.SetGameScene(this); m_BattleFSM.SetReadyState(); }
void InvokeCallback_Ready() { m_BattleFSM.SetReadyState(); }