Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        BattleEvent battler = (BattleEvent)target;
        Unit        unit    = (Unit)EditorGUILayout.ObjectField("Unit", battler.unitSerialized, typeof(Unit), false);

        if (unit != battler.unitSerialized)
        {
            battler.PopulateWithUnitData(unit);
            EditorUtility.SetDirty(battler);
        }

        if (GUILayout.Button("Edit unit"))
        {
            Selection.activeObject = battler.unitSerialized;
        }
    }