/// <summary> /// 获取攻击目标倒计时-排行榜搜索目标 /// </summary> public static int GetAttackCountDown(BattleEnvironmentMode Mode) { int result = 30; switch (Mode) { case BattleEnvironmentMode.CombatPVE: result = GetParaInt(11, 2); break; default: break; } return(result); }
void ShowCombatResult() { CaptionUpgradeWnd cuw = WndManager.FindDialog <CaptionUpgradeWnd>(); if (cuw != null) { WndManager.DestoryDialog <CaptionUpgradeWnd>(); } WndManager.ShowAllWnds(false); StageResultWnd wnd = WndManager.GetDialog <StageResultWnd>(); BattleEnvironmentMode battleMode = BattleEnvironmentM.GetBattleEnvironmentMode(); if (wnd != null) { wnd.SetStageResult(StageDC.GetStageResult()); } }
void ShowScriptCombatResult(int nErrorCode) { CaptionUpgradeWnd cuw = WndManager.FindDialog <CaptionUpgradeWnd>(); if (cuw != null) { WndManager.DestoryDialog <CaptionUpgradeWnd>(); } WndManager.ShowAllWnds(false); StageResultWnd wnd = WndManager.GetDialog <StageResultWnd>(); BattleEnvironmentMode battleMode = BattleEnvironmentM.GetBattleEnvironmentMode(); if (wnd != null) { wnd.SetStageResult(StageDC.GetStageResult()); List <StageDC.ScriptDropItem> items = StageDC.GetStageScriptDrops(); foreach (StageDC.ScriptDropItem item in items) { wnd.SetScriptDropItem(item.mType, item.mID, item.mCount); } } }
/// <summary> /// 设置战场环境模式 /// </summary> public static void SetBattleEnvironmentMode(BattleEnvironmentMode Mode) { m_Mode = Mode; }