Esempio n. 1
0
        public static void RemoveEffect(int grid_x, int grid_y)
        {
            List <TrickData> all = TrickData.mTrickDataLists.FindAll((Predicate <TrickData>)(tdl =>
            {
                if ((int)tdl.mGridX == grid_x)
                {
                    return((int)tdl.mGridY == grid_y);
                }
                return(false);
            }));

            if (all == null || all.Count == 0)
            {
                return;
            }
            using (List <TrickData> .Enumerator enumerator = all.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    TrickData   current  = enumerator.Current;
                    SceneBattle instance = SceneBattle.Instance;
                    if (UnityEngine.Object.op_Implicit((UnityEngine.Object)instance))
                    {
                        BattleCore battle = instance.Battle;
                        if (battle != null)
                        {
                            battle.GimmickEventTrickKillCount(current);
                        }
                    }
                }
            }
            List <TrickData> trickDataList = new List <TrickData>(TrickData.mTrickDataLists.Count);

            using (List <TrickData> .Enumerator enumerator = TrickData.mTrickDataLists.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    TrickData current = enumerator.Current;
                    if (!all.Contains(current))
                    {
                        trickDataList.Add(current);
                    }
                }
            }
            TrickData.mTrickDataLists = trickDataList;
        }
Esempio n. 2
0
        public static bool RemoveEffect(TrickData trick_data)
        {
            if (trick_data == null || !TrickData.mTrickDataLists.Contains(trick_data))
            {
                return(false);
            }
            SceneBattle instance = SceneBattle.Instance;

            if (UnityEngine.Object.op_Implicit((UnityEngine.Object)instance))
            {
                BattleCore battle = instance.Battle;
                if (battle != null)
                {
                    battle.GimmickEventTrickKillCount(trick_data);
                }
            }
            TrickData.mTrickDataLists.Remove(trick_data);
            return(true);
        }