public static void Render(this IConsole console, BattleConfig model, BattleConfigId id) { console.WriteTitle($"{id}"); console.WriteProperty("Map", model.MapId); console.WriteProperty("Number Of Turns", model.NumberOfTurns); console.WriteProperty("Victory Condition", model.VictoryCondition); console.WriteProperty("Defeat Condition", model.DefeatCondition); console.WriteProperty("Upper Atmosphere Color", model.UpperAtmosphereColor); console.WriteProperty("Middle Atmosphere Color", model.MiddleAtmosphereColor); console.WriteProperty("Lower Atmosphere Color", model.LowerAtmosphereColor); }
public void SetModel(BattleConfigId id, BattleConfig model) { Id = id; _model = model; RaiseAllPropertiesChanged(); }