public BattleCard(TroopMember member) { m_CardData = new CardData(); m_CardData.CardGuid = member.guid; m_CardData.CardTempId = member.cardID; m_CardData.TotalHp = member.initHp; m_CardData.MemberData = member; m_CurrentHp = member.initHp; if (member.state == 1) { m_IsDead = true; } if (0 <= member.slotIndex && member.slotIndex <= 5) { m_CardType = BattleCardType.E_BATTLE_CARD_TYPE_SELF; m_BattleSlot = BattleCardManager.Instance.BattleSlotArray[BattleCardType.E_BATTLE_CARD_TYPE_SELF][member.slotIndex]; } else { m_CardType = BattleCardType.E_BATTLE_CARD_TYPE_OTHER; m_BattleSlot = BattleCardManager.Instance.BattleSlotArray[BattleCardType.E_BATTLE_CARD_TYPE_OTHER][member.slotIndex - 6]; } m_BattleSlot.SetCard(this); m_BattleSlot.SetTotalHp(member.initHp); m_BattleSlot.SetCurHp(member.initHp); m_StateMachine = new CardStateMachine(this); }
public void StopMoveCard(BattleCardType type) { foreach (BattleCard battle_card in m_BattleCardList[type]) { if (!battle_card.IsDead) { battle_card.ChangeState(CardStateType.E_CARD_STATE_NORMAL); } else { battle_card.ChangeState(CardStateType.E_CARD_STATE_DEAD); } } }
public void SetAllSlotFrameVisible(BattleCardType type, bool visible) { if (type == BattleCardType.E_BATTLE_CARD_TYPE_ALL) { foreach (BattleCard battle_card in m_BattleCardList[BattleCardType.E_BATTLE_CARD_TYPE_SELF]) { battle_card.Battle_Slot.SetSlotFrameVisible(visible); } foreach (BattleCard battle_card in m_BattleCardList[BattleCardType.E_BATTLE_CARD_TYPE_OTHER]) { battle_card.Battle_Slot.SetSlotFrameVisible(visible); } } else { foreach (BattleCard battle_card in m_BattleCardList[type]) { battle_card.Battle_Slot.SetSlotFrameVisible(visible); } } }
public void DestroyAllBuffs(BattleCardType type) { if (type == BattleCardType.E_BATTLE_CARD_TYPE_ALL) { foreach (BattleCard battle_card in m_BattleCardList[BattleCardType.E_BATTLE_CARD_TYPE_SELF]) { battle_card.RemoveAllBuff(); } foreach (BattleCard battle_card in m_BattleCardList[BattleCardType.E_BATTLE_CARD_TYPE_OTHER]) { battle_card.RemoveAllBuff(); } } else { foreach (BattleCard battle_card in m_BattleCardList[type]) { battle_card.RemoveAllBuff(); } } }
public void MakeCardStateWaiting(BattleCardType type) { if (type == BattleCardType.E_BATTLE_CARD_TYPE_ALL) { foreach (BattleCard battle_card in m_BattleCardList[BattleCardType.E_BATTLE_CARD_TYPE_SELF]) { battle_card.ChangeState(CardStateType.E_CARD_STATE_WAITING); } foreach (BattleCard battle_card in m_BattleCardList[BattleCardType.E_BATTLE_CARD_TYPE_OTHER]) { battle_card.ChangeState(CardStateType.E_CARD_STATE_WAITING); } } else { foreach (BattleCard battle_card in m_BattleCardList[type]) { battle_card.ChangeState(CardStateType.E_CARD_STATE_WAITING); } } }
public void ResetCard(BattleCardType type) { if (type == BattleCardType.E_BATTLE_CARD_TYPE_ALL) { foreach (BattleCard battle_card in m_BattleCardList[BattleCardType.E_BATTLE_CARD_TYPE_SELF]) { battle_card.Reset(); } foreach (BattleCard battle_card in m_BattleCardList[BattleCardType.E_BATTLE_CARD_TYPE_OTHER]) { battle_card.Reset(); } } else { foreach (BattleCard battle_card in m_BattleCardList[type]) { battle_card.Reset(); } } }
public void DestroyCard(BattleCardType type) { if (type == BattleCardType.E_BATTLE_CARD_TYPE_ALL) { foreach (BattleCard battle_card in m_BattleCardList[BattleCardType.E_BATTLE_CARD_TYPE_SELF]) { battle_card.Destroy(); } m_BattleCardList[BattleCardType.E_BATTLE_CARD_TYPE_SELF].Clear(); foreach (BattleCard battle_card in m_BattleCardList[BattleCardType.E_BATTLE_CARD_TYPE_OTHER]) { battle_card.Destroy(); } m_BattleCardList[BattleCardType.E_BATTLE_CARD_TYPE_OTHER].Clear(); } else { foreach (BattleCard battle_card in m_BattleCardList[type]) { battle_card.Destroy(); } m_BattleCardList[type].Clear(); } }