private void Enemy_OnAddPlayCardEvent(BattleCardBase card) { if (card.IsInHand || card.IsInDeck) { Sender.Send("EnemyPlay", $"{CardData.Parse(card)}"); } }
private void Player_OnAddCemeteryEvent(BattleCardBase card, BattlePlayerBase.CEMETERY_TYPE cemeteryType, bool isOpen) { if (card.SelfBattlePlayer != null && card.IsInDeck) { Sender.Send("PlayerDraw", $"{CardData.Parse(card)}"); } }
private void Enemy_OnAddHandCardEvent(BattleCardBase card, NetworkCardPlaceState fromState, bool isOpen) { if ((fromState == NetworkCardPlaceState.None && card.CardId > 900000000) || fromState == NetworkCardPlaceState.Field) { Sender.Send("EnemyAdd", $"{CardData.Parse(card, true)}"); } }
private void Player_OnAddBanishEvent(BattleCardBase card) { if (card.IsInDeck) { Sender.Send("PlayerDraw", $"{CardData.Parse(card)}"); } }
private void Enemy_OnSpellPlayEvent(BattleCardBase card) { if (card.IsInHand || card.IsInDeck) { Sender.Send($"EnemyPlay:{CardData.Parse(card)}"); } }
private void Player_OnAddPlayCardEvent(BattleCardBase card) { if (card.IsInDeck) { Sender.Send($"PlayerDraw:{CardData.Parse(card)}"); } }
private void Enemy_OnSpellPlayEvent(BattleCardBase card) { if (card.IsInHand || card.IsInDeck) { Sender.Send($"EnemyPlay:{CardData.Parse(card)}"); } #if DEBUG else { Sender.Send($"EnemySpellPlay:{card.BaseParameter.CardName}"); } #endif }
private void Enemy_OnAddHandCardEvent(BattleCardBase card, NetworkCardPlaceState fromState) { if (fromState == NetworkCardPlaceState.None || fromState == NetworkCardPlaceState.Field) { Sender.Send($"EnemyAdd:{CardData.Parse(card, true)}"); } #if DEBUG else { Sender.Send($"EnemyAddHandCard:{card.BaseParameter.CardName},{fromState.ToString()}"); } #endif }
private void Player_OnAddPlayCardEvent(BattleCardBase card) { if (card.IsInDeck) { Sender.Send($"PlayerDraw:{CardData.Parse(card)}"); } #if DEBUG else { Sender.Send($"PlayerPlayCard:{card.BaseParameter.CardName}"); } #endif }
private void Player_OnAddHandCardEvent(BattleCardBase card, NetworkCardPlaceState fromState) { if (!_hasMulligan) { _hasMulligan = true; var cardList = new List <string>(); foreach (var c in _player.DeckCardList) { cardList.Add($"{CardData.Parse(c)}"); } cardList.Add($"{CardData.Parse(card)}"); if (_player.Turn == 0) { foreach (var c in _player.HandCardList) { cardList.Add($"{CardData.Parse(c)}"); } } Sender.Send($"PlayerDeck:{cardList.Aggregate((sum, s) => $"{sum};{s}")}"); } else if (fromState == NetworkCardPlaceState.Stock && _player.Turn > 0) { if (!_hasPlayerDrawn && _player.Turn == 1) { _hasPlayerDrawn = true; foreach (var c in _player.HandCardList) { Sender.Send($"PlayerDraw:{CardData.Parse(c)}"); } } Sender.Send($"PlayerDraw:{CardData.Parse(card)}"); } #if DEBUG else { Sender.Send($"PlayerAddHand:{card.BaseParameter.CardName},{fromState.ToString()}"); } #endif }
public static CardData Parse(BattleCardBase card, bool realCost = false, int amount = 1) { var param = card.BaseParameter; var d = param.CardId.ToString(); var id = int.Parse($"{d[3]}{d[5]}{d[2]}{d[6]}{d[7]}{d[0]}"); var data = new CardData { ID = id, Name = Regex.Replace(param.CardName, @"(\[[a-zA-Z0-9\/\-]*(rub\<[^\>]*\>)*\])", ""), Cost = realCost ? card.Cost : param.Cost, Amount = amount }; if (param.CharType == CharaType.NORMAL) { data.Atk = param.Atk; data.Life = param.Life; } return(data); }
private void Player_OnAddHandCardEvent(BattleCardBase card, NetworkCardPlaceState fromState, bool isOpen) { if (!_hasMulligan) { _hasMulligan = true; var cardList = new List <string>(); foreach (var c in _player.DeckCardList) { cardList.Add($"{CardData.Parse(c)}"); } cardList.Add($"{CardData.Parse(card)}"); if (_player.Turn == 0) { foreach (var c in _player.HandCardList) { cardList.Add($"{CardData.Parse(c)}"); } } Sender.Send("PlayerDeck", $"{cardList.Aggregate((sum, s) => $"{sum}\n{s}")}"); } else if (fromState == NetworkCardPlaceState.Stock && _player.Turn > 0) { if (!_hasPlayerDrawn && _player.Turn == 1) { _hasPlayerDrawn = true; foreach (var c in _player.HandCardList) { Sender.Send("PlayerDraw", $"{CardData.Parse(c)}"); } } Sender.Send("PlayerDraw", $"{CardData.Parse(card)}"); } }
private void Enemy_OnAddDeckEvent(BattleCardBase card) { Sender.Send("EnemyAdd", $"{CardData.Parse(card, true)}"); }