public static void SendIncurable(long targetID) { BattleAction_Incurable battleAction_Incurable = new BattleAction_Incurable(); battleAction_Incurable.soldierId = targetID; EventDispatcher.Broadcast <BattleAction_Incurable, bool>(BattleActionEvent.Incurable, battleAction_Incurable, false); }
public void Incurable(BattleAction_Incurable data, bool isServerData) { if (data.soldierId != this.owner.ID) { return; } this.owner.IsIncurable = true; }