public static void EnqueueConter(BattleUnit unit, BattleCommandId commandId, BattleAbilityId abilityId, UInt16 target) { btl_cmd.SetCounter(unit.Data, (UInt32)commandId, (Int32)abilityId, target); }
public static void EnqueueCommand(BattleCommand escapeCommand, BattleCommandId commandId, BattleAbilityId abilityId, UInt16 targetId, Boolean isManyTarget) { btl_cmd.SetCommand(escapeCommand.Data, (UInt32)commandId, (UInt32)abilityId, targetId, isManyTarget ? 1u : 0u); }