Esempio n. 1
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 /// <summary>
 /// Sets the story battle: mission and world resources. Players must be set separately.
 /// </summary>
 private void SetStoryBattle()
 {
     game = new Battle();
     game.SetWorldResources(5000, 5000, 5000);
     Battle.MissionDefinition.TargetType t = new Battle.MissionDefinition.TargetType();
     t.building = BuildingTypes.STRONGHOLD;
     game.AddMission(Battle.MissionType.DESTROY, 1, EntityType.BUILDING, t, 0, true, "");
 }
Esempio n. 2
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    /// <summary>
    /// Sets the battle with predefined parameters for the mission, player
    /// settings, and resources.
    /// </summary>
    private void hardcodedBattle()
    {
        game = new Battle();
        // Sets the mission
        Battle.MissionDefinition.TargetType t = new Battle.MissionDefinition.TargetType();
        t.unit = UnitTypes.HERO;
        game.AddMission(Battle.MissionType.DESTROY, 1, EntityType.UNIT, t, 0, true, "");
        // Initializes the human civilization
        Battle.PlayerInformation player = new Battle.PlayerInformation(Races.MEN);
        player.AddBuilding(BuildingTypes.STRONGHOLD, 752, 880, EntityStatus.IDLE);
        player.AddUnit(UnitTypes.HERO, 764.9564f, 823.0175f);
        player.SetInitialResources(2000, 2000, 2000, 2000);
        game.AddPlayerInformation(player);
        // Initializes the elven civilization
        player = new Battle.PlayerInformation(Races.ELVES);
        player.AddUnit(UnitTypes.HERO, 331.35f, 575.81f);
        player.AddBuilding(BuildingTypes.STRONGHOLD, 283.7f, 562.5f, EntityStatus.IDLE);
        player.SetInitialResources(2000, 2000, 2000, 2000);
        game.AddPlayerInformation(player);

        game.SetWorldResources(5000, 5000, 5000);
    }
Esempio n. 3
0
 /// <summary>
 /// Sets the story battle: mission and world resources. Players must be set separately.
 /// </summary>
 private void SetStoryBattle()
 {
     game = new Battle();
     game.SetWorldResources(5000, 5000, 5000);
     Battle.MissionDefinition.TargetType t = new Battle.MissionDefinition.TargetType();
     t.building = BuildingTypes.STRONGHOLD;
     game.AddMission(Battle.MissionType.DESTROY, 1, EntityType.BUILDING, t, 0, true, "");
 }
Esempio n. 4
0
    /// <summary>
    /// Sets the battle with predefined parameters for the mission, player
    /// settings, and resources.
    /// </summary>
    private void hardcodedBattle()
    {
        game = new Battle();
        // Sets the mission
        Battle.MissionDefinition.TargetType t = new Battle.MissionDefinition.TargetType();
        t.unit = UnitTypes.HERO;
        game.AddMission(Battle.MissionType.DESTROY, 1, EntityType.UNIT, t, 0, true, "");
        // Initializes the human civilization
        Battle.PlayerInformation player = new Battle.PlayerInformation(Races.MEN);
        player.AddBuilding(BuildingTypes.STRONGHOLD, 752, 880, EntityStatus.IDLE);
        player.AddUnit(UnitTypes.HERO, 764.9564f, 823.0175f);
        player.SetInitialResources(2000, 2000, 2000, 2000);
        game.AddPlayerInformation(player);
        // Initializes the elven civilization
        player = new Battle.PlayerInformation(Races.ELVES);
        player.AddUnit(UnitTypes.HERO, 331.35f, 575.81f);
        player.AddBuilding(BuildingTypes.STRONGHOLD, 283.7f, 562.5f, EntityStatus.IDLE);
        player.SetInitialResources(2000, 2000, 2000, 2000);
        game.AddPlayerInformation(player);

        game.SetWorldResources(5000, 5000, 5000);
    }