protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); // _licensePlateDetector = new LicensePlateDetector("x64/"); _licensePlateDetector = new LicensePlateDetector(ocrPath + System.IO.Path.DirectorySeparatorChar); // Set our view from the "main" layout resource SetContentView(Resource.Layout.Main); _imageView = FindViewById <ImageView>(Resource.Id.imageView1); Button loadPictureBtn = FindViewById <Button>(Resource.Id.LoadPictureBtn); loadPictureBtn.Click += LoadPicture; Button tesseractBtn = FindViewById <Button>(Resource.Id.TesseractBtn); tesseractBtn.Click += ExecuteTesseract; if (IsThereAnAppToTakePictures()) { CreateDirectoryForPictures(); Button takePicture = FindViewById <Button>(Resource.Id.TakePictureBtn); takePicture.Click += TakeAPicture; } _sensorManager = (SensorManager)GetSystemService(SensorService); battery = (BatteryManager)GetSystemService(BatteryService); }
protected override void OnStart() { base.OnStart(); try { using (BatteryManager bm = (BatteryManager)ApplicationContext.GetSystemService(BatteryService)) { if (bm != null) { NoxKeys.Sclear.BatLevel = bm.GetIntProperty(4); using (IntentFilter ifilter = new IntentFilter(Intent.ActionBatteryChanged)) { using (Intent batteryStatus = RegisterReceiver(null, ifilter)) { int status = batteryStatus.GetIntExtra(BatteryManager.ExtraPlugged, -1); if (status \>\ 0 || bm.IsCharging) { NoxKeys.Sclear.BatCharging = true; } else { NoxKeys.Sclear.BatCharging = false; } } } }
private Func <Position> FuncNearestBattery() { return(() => { GameObject nearestBattery = BatteryManager.Instance().Batteries[0]; float nearestDistance = Vector3.Distance(nearestBattery.transform.position, robot.gameObject.transform.position); foreach (GameObject battery in BatteryManager.Instance().Batteries) { float distance = Vector3.Distance(battery.transform.position, robot.gameObject.transform.position); if (Vector3.Distance(battery.transform.position, robot.gameObject.transform.position) < distance) { nearestBattery = battery; nearestDistance = distance; } } Vector3 d; if (nearestBattery != null) { d = nearestBattery.transform.position - robot.transform.position; d = robot.transform.worldToLocalMatrix.MultiplyVector(d); } else { d = Vector3.forward; } return new Position { X = d.x, Z = d.z, }; }); }
private void WriteBatteryStatus(BatteryManager batteryManager) { display.Write(" Charge: " + SolarDisplay.FormatRatio(batteryManager.CurrentCharge, batteryManager.MaxCharge)); display.DrawRatio(batteryManager.CurrentCharge, batteryManager.MaxCharge); display.Write(" Input: " + SolarDisplay.FormatRatio(batteryManager.CurentInput, batteryManager.MaxInput)); display.DrawRatio(batteryManager.CurentInput, batteryManager.MaxInput); display.Write(" Output: " + SolarDisplay.FormatRatio(batteryManager.CurentOutput, batteryManager.MaxOutput)); display.DrawRatio(batteryManager.CurentOutput, batteryManager.MaxOutput, true); }
private void RefreshBattery() { if (refreshCount % 3 != 0) { return; } var batteryManager = new BatteryManager(Device, executor); var info = batteryManager.GetBatteryInfo(); BatteryLevel = info.Level ?? 0; BatteryVoltage = (info.Voltage ?? 0) / 1000.0; Charging = info.Status == 2 ? "√" : "X"; BatteryTemperature = (info.Temperature ?? 0) / 10.0; }
private void Init() { // launch tests // TestSuite.AllTests.TestAll(); // Initialization mainBatteriesManager = new BatteryManager(battery => battery.CubeGrid == Me.CubeGrid); connectedBatteriesManager = new BatteryManager(battery => battery.CubeGrid != Me.CubeGrid); display = new SolarDisplay("Main Base Solar LCD Panel", false); solarManager = new SolarManager("A"); dayTracker = new DayTracker(); Deserializer deserializer = new Deserializer(Me.CustomData); solarManager.Deserialize(deserializer); dayTracker.Deserialize(deserializer); solarState = SolarState.Deserialize(deserializer.Get("solarState")); }
// Use this for initialization void Start() { GameObject go = GameObject.FindWithTag("BatteryManager"); if (go != null) { batteryManagerScript = go.GetComponent <BatteryManager>(); //Debug.Log("000"); } int route_index = 0; foreach (GameObject obj in enemy_list) { obj.GetComponent <Enemy>().position = new Vector3(0, 0, 0); obj.GetComponent <Enemy>().enemy_state = Enemy.EnemyState.PATROL; obj.GetComponent <Enemy>().patrol_pattern_ = route_index++; } }
public void GetAndroidBatteryExtendedData(out int health, out float temperature, out string technology, out long chargetimeremaining) { Update(); health = (int)Health; temperature = Temperature; technology = Technology; chargetimeremaining = -1; if (Build.VERSION.SdkInt >= BuildVersionCodes.P) { Context context = global::Android.App.Application.Context; if (context != null) { BatteryManager mBatteryManager = context.GetSystemService(Context.BatteryService) as BatteryManager; chargetimeremaining = mBatteryManager.ComputeChargeTimeRemaining(); } } }
static PowerManager() { #if __IOS__ _device = UIKit.UIDevice.CurrentDevice; if (_device.Model == "iPhone Simulator") { _isSimulator = true; } else { _device.BatteryMonitoringEnabled = true; } #elif __ANDROID__ _batteryManager = (BatteryManager)Plugin.CurrentActivity.CrossCurrentActivity.Current.Activity.GetSystemService(Context.BatteryService); #elif WINDOWS_APP //check for 10 _type10 = Type.GetType("Windows.System.Power.PowerManager, Windows, ContentType=WindowsRuntime"); #endif }
public void Main(ILeafUI ui, ICommandExecutor executor, IDevice device) { using (ui) { ui.Title = "TEST"; ui.Show(); ui.Closing += (s, e) => { executor.Dispose(); return(true); }; executor.OutputReceived += (s, e) => { ui.WriteLine(e.Text); }; var getter = new BatteryManager(device, executor); ui.WriteLine(getter.GetBatteryInfo().MaxCharingVoltage); ui.Finish(); } }
public void Init(GameObject player) { this.score = player.GetComponent <ScoreManager>(); this.battery = player.GetComponent <BatteryManager>(); Debug.Assert(score != null, "Couldn't find ScoreManager in the Player Object"); Debug.Assert(battery != null, "Couldn't find BatteryManager in the Player Object"); var messenger = player.GetComponent <RobotMessenger> (); Debug.Assert(messenger != null, "Couldn't find RobotMessenger int the Player Obejct"); messenger.Subscribe(this); retryButton.onClick.AddListener(() => { if (isPaused) { Time.timeScale = 1; } SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }); menuButton.onClick.AddListener(() => { if (isPaused) { Time.timeScale = 1; } SceneManager.LoadScene(0); }); pauseButton.onClick.AddListener(() => { PauseGame(); }); unpauseButton.onClick.AddListener(() => { UnpauseGame(); }); buttonsGroup.gameObject.SetActive(false); retryScreen.gameObject.SetActive(false); pauseScreen.gameObject.SetActive(false); }
public void OnEndDrag(PointerEventData eventData) { Debug.Log("DragEnd:" + eventData.position); Vector3 touchInWordPos; touchInWordPos = Camera.main.ScreenToWorldPoint(eventData.position); touchInWordPos.z = -15.0f; Debug.Log("touchInWordPos:" + touchInWordPos); Ray ray = new Ray(touchInWordPos, new Vector3(0.0f, 0.0f, 1.0f)); Debug.DrawRay(touchInWordPos, new Vector3(0.0f, 0.0f, 1.0f), Color.green, 10.0f); RaycastHit2D hit = Physics2D.Raycast(touchInWordPos, Vector2.zero, 1000f, 1 << LayerMask.NameToLayer("Maps")); Debug.Log("FLAG:" + hit); if (hit) { //在这里通过hit得到的transform及对应gameObject拥有的属性判断是否可以建设 Debug.Log("raycastHitTransForm:" + hit.transform.gameObject); Debug.Log("currentBuilding:" + transform.gameObject.name); GameObject mapsCreater = GameObject.Find("mapCreater"); GameObject gameManager = GameObject.Find("GameManager"); BatteryManager batteryManager = gameManager.GetComponent <BatteryManager>(); Debug.Log("BatteryManager:" + batteryManager); GameObject target = mapsCreater.GetComponent <mapCreater>().getPointingMap(touchInWordPos.x, touchInWordPos.y); Debug.Log("target:" + target); if (target != null) { MapsBattery battery = target.GetComponent <MapsBattery>(); int status = target.GetComponent <Base_command>().status; if (battery.BatteryOnMaps == null && status == 1) //医院建立在绿色地皮上,其他炮台 { //map空即能进行建造 //判断资源知否足以创建炮台 //不同地形额外cost不一样需要加上 Debug.Log("cost:" + BatterySelectedData.cost); Debug.Log("batteryManager.money:" + batteryManager.money); int cost = BatterySelectedData.cost + target.GetComponent <Base_command>().terrainData.extraCost; int costWater = BatterySelectedData.costWater + target.GetComponent <Base_command>().terrainData.extraWaterCost; int costElectric = BatterySelectedData.costElectric + target.GetComponent <Base_command>().terrainData.extraElectricCost; if (batteryManager.money >= cost && batteryManager.water >= costWater && batteryManager.electric >= costElectric) { batteryManager.ChangeMoney(-cost, -costWater, -costElectric); battery.BuildBattery(BatterySelectedData.batteryPrefab, BatterySelectedData); target.GetComponent <Base_command>().status = 3; target.GetComponent <blue_command>().enabled = true; target.GetComponent <blue_command>().turnBlueEffects(); } else { if (batteryManager.money < cost) { batteryManager.moneyAnimator.SetTrigger("NoMoney"); } if (batteryManager.water < costWater) { batteryManager.waterAnimator.SetTrigger("NoMoney"); } if (batteryManager.electric < costElectric) { batteryManager.electricAnimator.SetTrigger("NoMoney"); } } } } if (hit.transform.name.Equals("Maps(Clone)")) { Debug.Log("DragEndRayCast:" + hit.transform.name); Debug.Log("被碰撞的物体是:" + hit.collider.gameObject.name); } } Debug.Log("originPos:" + originPos); transform.localPosition = originPos; }
static PowerManager() { _batteryManager = (Android.OS.BatteryManager)Android.App.Application.Context.GetSystemService(Context.BatteryService); _powerManager = (Android.OS.PowerManager)Android.App.Application.Context.GetSystemService(Context.PowerService); }
private void Awake() { instance = this; Batteries = new List <GameObject>(); }
public void SystemBatteryStateTest() { Console.WriteLine($"RemainingCapacity: {BatteryManager.GetSystemBatteryState()}"); }
private void Start() { Instance = this; energyLeft = startingEnergy; }
void Awake() { batteryManager = GetComponent <BatteryManager> (); lives = GetComponent <Lives> (); }
protected override void Initialize(RequestContext requestContext) { base.Initialize(requestContext); _batteryManager = new BatteryManager(User.Identity.Name); }
/** * Starts the coroutine that continuously sends data to the server **/ private void Start() { mTabletBattery = new BatteryManager(); StartCoroutine(SendRequest()); }
string getBatteryInfo(Context context) { StringBuilder sb = new StringBuilder(); try { Intent batteryIntent = context.RegisterReceiver(null, new IntentFilter(Intent.ActionBatteryChanged)); bool present = batteryIntent.GetBooleanExtra(BatteryManager.ExtraPresent, false); // indicating whether a battery is present sb.AppendLine(getItemString("vorhanden", present.ToString(), NAME1POS, CONTENT1POS)); if (present) { Android.OS.BatteryPlugged plugged = (Android.OS.BatteryPlugged)batteryIntent.GetIntExtra(BatteryManager.ExtraPlugged, 0); // indicating whether the device is plugged in to a power source; 0 means it is on battery, other constants are different types of power sources int voltage = batteryIntent.GetIntExtra(BatteryManager.ExtraVoltage, 0); // current battery voltage level (off. mV) int temperature = batteryIntent.GetIntExtra(BatteryManager.ExtraTemperature, 0); // current battery temperature 1/10° string technology = batteryIntent.GetStringExtra(BatteryManager.ExtraTechnology); // String describing the technology of the current battery. Android.OS.BatteryHealth health = (Android.OS.BatteryHealth)batteryIntent.GetIntExtra(BatteryManager.ExtraHealth, (int)Android.OS.BatteryHealth.Unknown); //int status2 = batteryIntent.GetIntExtra(BatteryManager.ExtraStatus, 0); // current status constant <-> status //int scale = batteryIntent.GetIntExtra(BatteryManager.ExtraScale, 0); // maximum battery level //int level = batteryIntent.GetIntExtra(BatteryManager.ExtraLevel, 0); // current battery level, from 0 to EXTRA_SCALE <-> capacity BatteryManager bm = context.GetSystemService(Android.Content.Context.BatteryService) as BatteryManager; int currentNow = bm.GetIntProperty((int)Android.OS.BatteryProperty.CurrentNow); // Instantaneous battery current in microamperes, as an integer. int currentAverage = bm.GetIntProperty((int)Android.OS.BatteryProperty.CurrentAverage); // Average battery current in microamperes, as an integer. int energyCounter = bm.GetIntProperty((int)Android.OS.BatteryProperty.EnergyCounter); // Battery remaining energy in nanowatt-hours, as a long integer. int chargeCounter = bm.GetIntProperty((int)Android.OS.BatteryProperty.ChargeCounter); // Battery capacity in microampere-hours, as an integer. mAh ?? (https://source.android.com/devices/tech/power/device: "Remaining battery capacity in microampere-hours") Android.OS.BatteryStatus status = (Android.OS.BatteryStatus)bm.GetIntProperty((int)Android.OS.BatteryProperty.Status); // Battery charge status int capacity = bm.GetIntProperty((int)Android.OS.BatteryProperty.Capacity); // sb.AppendLine(getItemString("Technologie", technology, NAME1POS, CONTENT1POS)); if (chargeCounter != Int32.MinValue) { int maxCharge = Int32.MinValue; if (capacity != Int32.MinValue) { maxCharge = 100 * (int)Math.Round(chargeCounter / (1000.0 * capacity)); // auf 100mAh gerundet } string txt = "noch " + (chargeCounter / 1000).ToString() + " mAh"; if (maxCharge != Int32.MinValue) { txt += " (gesamt etwa " + maxCharge.ToString() + " mAh)"; } ; sb.AppendLine(getItemString("Kapazität", txt, NAME1POS, CONTENT1POS)); } if (capacity != Int32.MinValue) { sb.AppendLine(getItemString("Ladezustand", capacity.ToString() + " %", NAME1POS, CONTENT1POS)); } if (voltage != Int32.MinValue) { sb.AppendLine(getItemString("Spannung", string.Format("{0:F3} V", voltage / 1000.0), NAME1POS, CONTENT1POS)); } if (temperature != Int32.MinValue) { sb.AppendLine(getItemString("Temperatur", string.Format("{0:F1} °C", temperature / 10.0), NAME1POS, CONTENT1POS)); } sb.AppendLine(getItemString("an Stromquelle", (plugged > 0).ToString(), NAME1POS, CONTENT1POS)); sb.AppendLine(getItemString("Status", status.ToString(), NAME1POS, CONTENT1POS)); sb.AppendLine(getItemString("Zustand", health.ToString(), NAME1POS, CONTENT1POS)); if (currentNow != Int32.MinValue) { sb.AppendLine(getItemString("akt. Stromstärke", string.Format("{0:F0} mA", currentNow / 1000.0), NAME1POS, CONTENT1POS)); } if (currentAverage != Int32.MinValue) { sb.AppendLine(getItemString("⌀ Stromstärke", string.Format("{0:F0} mA", currentAverage / 1000.0), NAME1POS, CONTENT1POS)); } if (energyCounter != Int32.MinValue) { sb.AppendLine(getItemString("verbleibende Kapazität", string.Format("{0:F0} mWh", energyCounter / 1000000.0), NAME1POS, CONTENT1POS)); } } } catch (Exception ex) { sb.AppendLine("Exception: " + ex.Message); } return(sb.ToString()); }