private void DisplayState(BattalionStateVisuals visuals) { if (visuals == null) { primaryVisual.SetActive(false); return; } primaryVisual.SetActive(true); hitpoints.text = GetHPText(visuals.State); moral.text = GetMPText(visuals.State); PlaceVisual(visuals); }
private void PlaceVisual(BattalionStateVisuals visuals) { float xPos = visuals.State.Position.X; float sideVal = visuals.Side == BattleSide.Left ? -1 : 1; xPos += .5f; xPos *= sideVal; float zPos = visuals.State.Position.Y; zPos -= zPos > 0 ? .5f : -.5f; primaryVisual.transform.localPosition = new Vector3(xPos, zPos, 0); mat.SetFloat("_Flip", visuals.Side == BattleSide.Left ? 0 : 1); }
internal void InsertState(BattalionState state, BattleRound battleRound, int index) { states[index] = new BattalionStateVisuals(state, battleRound); }