public static BattalionTemplate GetSwordsmen() { BattalionBuilder builder = new BattalionBuilder(BattalionType.Swordsmen, 100, 100); builder.Set(BattalionAttribute.Armor, 10); builder.Set(BattalionAttribute.Strength, 10); builder.AddEffector(new MeleeAttackEffector(10)); return(builder.ToState()); }
public static BattalionTemplate GetCatapults() { BattalionBuilder builder = new BattalionBuilder(BattalionType.Catapults, 50, 100); builder.Set(BattalionAttribute.Strength, 10); builder.Set(BattalionAttribute.ReloadingSpeed, 2); builder.AddEffector(new MeleeAttackEffector(5)); builder.AddEffector(new RangedAttackEffector(100, 10)); return(builder.ToState()); }
public static BattalionTemplate GetOgres() { BattalionBuilder builder = new BattalionBuilder(BattalionType.Ogres, 200, 100); builder.Set(BattalionAttribute.Regeneration, 20); builder.Set(BattalionAttribute.Strength, 20); builder.AddEffector(new MeleeAttackEffector(0)); builder.AddEffector(new RangedAttackEffector(20, 2)); return(builder.ToState()); }
public static BattalionTemplate GetCrossbowmen() { BattalionBuilder builder = new BattalionBuilder(BattalionType.Crossbowmen, 100, 100); builder.Set(BattalionAttribute.Strength, 10); builder.Set(BattalionAttribute.ReloadingSpeed, 1); builder.AddEffector(new MeleeAttackEffector(5)); builder.AddEffector(new RangedAttackEffector(20, 4, damageType: BattalionEffector.DamageType.ArmorPiercing)); return(builder.ToState()); }
public static BattalionTemplate GetKnights() { BattalionBuilder builder = new BattalionBuilder(BattalionType.Knights, 100, 100); builder.Set(BattalionAttribute.Armor, 20); builder.Set(BattalionAttribute.Strength, 10); builder.Set(BattalionAttribute.RallyStrength, 2); builder.AddEffector(new MeleeAttackEffector(10, BattalionEffector.MeleeAttackType.Charging)); builder.AddEffector(new RallyEffector()); return(builder.ToState()); }
public static BattalionTemplate GetPikemen() { BattalionBuilder builder = new BattalionBuilder(BattalionType.Pikemen, 100, 100); builder.Set(BattalionAttribute.Armor, 5); builder.Set(BattalionAttribute.Strength, 10); builder.Set(BattalionAttribute.AntiCharge, 1); builder.Set(BattalionAttribute.MeleeRetribution, 10); builder.AddEffector(new MeleeAttackEffector(5)); return(builder.ToState()); }
public static BattalionTemplate GetDragon() { BattalionBuilder builder = new BattalionBuilder(BattalionType.Dragon, 1000, 500); builder.Set(BattalionAttribute.Armor, 30); builder.Set(BattalionAttribute.Strength, 30); builder.Set(BattalionAttribute.TerrorStrength, 2); builder.AddEffector(new MeleeAttackEffector(30, BattalionEffector.MeleeAttackType.Charging)); // TODO: fire fire breath attacks builder.AddEffector(new TerrorEffector()); return(builder.ToState()); }
public static BattalionTemplate GetBalista() { BattalionBuilder builder = new BattalionBuilder(BattalionType.Balistas, 50, 100); builder.Set(BattalionAttribute.Strength, 10); builder.Set(BattalionAttribute.ReloadingSpeed, 2); builder.AddEffector(new MeleeAttackEffector(5)); builder.AddEffector(new RangedAttackEffector(10, 10, BattalionEffector.DamageType.ArmorPiercing, 10)); return(builder.ToState()); }
public static BattalionTemplate GetSlinger() { BattalionBuilder builder = new BattalionBuilder(BattalionType.Slingers, 100, 50); builder.Set(BattalionAttribute.Strength, 10); builder.AddEffector(new MeleeAttackEffector(5)); builder.AddEffector(new RangedAttackEffector(10)); return(builder.ToState()); }
public static BattalionTemplate GetLongbowmen() { BattalionBuilder builder = new BattalionBuilder(BattalionType.Longbowmen, 100, 100); builder.Set(BattalionAttribute.Strength, 10); builder.AddEffector(new MeleeAttackEffector(5)); builder.AddEffector(new RangedAttackEffector(20, 6)); return(builder.ToState()); }