/// <summary>
        ///     Returns true if RunnerChange instances are equal
        /// </summary>
        /// <param name="other">Instance of RunnerChange to be compared</param>
        /// <returns>Boolean</returns>
        public bool Equals(RunnerChange other)
        {
            // credit: http://stackoverflow.com/a/10454552/677735
            if (other == null)
            {
                return(false);
            }

            return((Tv == other.Tv || Tv != null && Tv.Equals(other.Tv)) &&
                   (Batb == other.Batb || Batb != null && Batb.SequenceEqual(other.Batb)) &&
                   (Spb == other.Spb || Spb != null && Spb.SequenceEqual(other.Spb)) &&
                   (Bdatl == other.Bdatl || Bdatl != null && Bdatl.SequenceEqual(other.Bdatl)) &&
                   (Trd == other.Trd || Trd != null && Trd.SequenceEqual(other.Trd)) &&
                   (Spf == other.Spf || Spf != null && Spf.Equals(other.Spf)) &&
                   (Ltp == other.Ltp || Ltp != null && Ltp.Equals(other.Ltp)) &&
                   (Atb == other.Atb || Atb != null && Atb.SequenceEqual(other.Atb)) &&
                   (Spl == other.Spl || Spl != null && Spl.SequenceEqual(other.Spl)) &&
                   (Spn == other.Spn || Spn != null && Spn.Equals(other.Spn)) &&
                   (Atl == other.Atl || Atl != null && Atl.SequenceEqual(other.Atl)) &&
                   (Batl == other.Batl || Batl != null && Batl.SequenceEqual(other.Batl)) &&
                   (Id == other.Id || Id != null && Id.Equals(other.Id)) &&
                   (Hc == other.Hc || Hc != null && Hc.Equals(other.Hc)) &&
                   (Bdatb == other.Bdatb || Bdatb != null && Bdatb.SequenceEqual(other.Bdatb)));
        }
        /// <summary>
        ///     Gets the hash code
        /// </summary>
        /// <returns>Hash code</returns>
        public override int GetHashCode()
        {
            // credit: http://stackoverflow.com/a/263416/677735
            unchecked // Overflow is fine, just wrap
            {
                var hash = 41;
                // Suitable nullity checks etc, of course :)

                if (Tv != null)
                {
                    hash = hash * 59 + Tv.GetHashCode();
                }

                if (Batb != null)
                {
                    hash = hash * 59 + Batb.GetHashCode();
                }

                if (Spb != null)
                {
                    hash = hash * 59 + Spb.GetHashCode();
                }

                if (Bdatl != null)
                {
                    hash = hash * 59 + Bdatl.GetHashCode();
                }

                if (Trd != null)
                {
                    hash = hash * 59 + Trd.GetHashCode();
                }

                if (Spf != null)
                {
                    hash = hash * 59 + Spf.GetHashCode();
                }

                if (Ltp != null)
                {
                    hash = hash * 59 + Ltp.GetHashCode();
                }

                if (Atb != null)
                {
                    hash = hash * 59 + Atb.GetHashCode();
                }

                if (Spl != null)
                {
                    hash = hash * 59 + Spl.GetHashCode();
                }

                if (Spn != null)
                {
                    hash = hash * 59 + Spn.GetHashCode();
                }

                if (Atl != null)
                {
                    hash = hash * 59 + Atl.GetHashCode();
                }

                if (Batl != null)
                {
                    hash = hash * 59 + Batl.GetHashCode();
                }

                if (Id != null)
                {
                    hash = hash * 59 + Id.GetHashCode();
                }

                if (Hc != null)
                {
                    hash = hash * 59 + Hc.GetHashCode();
                }

                if (Bdatb != null)
                {
                    hash = hash * 59 + Bdatb.GetHashCode();
                }

                return(hash);
            }
        }