Esempio n. 1
0
    void OnEnable()
    {
        bFeet      = GetComponentInChildren <BatFeet> ();
        bRigidBody = GetComponent <Rigidbody2D> ();
        bAnimator  = GetComponent <Animator> ();

        bRenderer = GetComponent <SpriteRenderer> ();
        bGrapple  = GetComponent <BatGrapple>();
        bInput    = GetComponent <BatInput> ();
    }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     this.bat = GameObject.FindObjectOfType <BatInput>();
     this.paddleToBallVector = this.transform.position - bat.transform.position;
 }