public BassPlayerSetupModel() { // Note: the BassLibraryManager is needed here to initalize the BassPlayer and plugins. The instance is not Disposed here, as this would lead to stopping current playback. var bassLibraryManager = BassLibraryManager.Get(); _enableWASAPIExclusiveProperty = new SProperty(typeof(bool), false); _useDirectSoundProperty = new SProperty(typeof(bool), false); _useWASAPIProperty = new SProperty(typeof(bool), false); _directSoundDeviceProperty = new SProperty(typeof(string), string.Empty); _WASAPIDeviceProperty = new SProperty(typeof(string), string.Empty); }
public BassAudioMetadataExtractor() { _metadata = new MetadataExtractorMetadata(METADATAEXTRACTOR_ID, "Bass Audio metadata extractor", MetadataExtractorPriority.Core, false, MEDIA_CATEGORIES, new[] { MediaAspect.Metadata, AudioAspect.Metadata, ThumbnailLargeAspect.Metadata }); _lib = BassLibraryManager.Get(); }
public BassPlayerSetupModel() { // Note: the BassLibraryManager is needed here to initalize the BassPlayer and plugins. The instance is not Disposed here, as this would lead to stopping current playback. var bassLibraryManager = BassLibraryManager.Get(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), InternalSettings.PluginsPath)); _enableWASAPIExclusiveProperty = new SProperty(typeof(bool), false); _useDirectSoundProperty = new SProperty(typeof(bool), false); _useWASAPIProperty = new SProperty(typeof(bool), false); _directSoundDeviceProperty = new SProperty(typeof(string), string.Empty); _WASAPIDeviceProperty = new SProperty(typeof(string), string.Empty); }
/// <summary> /// Initializes a new instance of the BASS player controller. /// </summary> /// <param name="player">BASS player instance which contains this controller instance.</param> /// <param name="playerMainDirectory">Directory where the BASS player is located. Plugins will be searched relative /// to this directory.</param> public Controller(BassPlayer player, string playerMainDirectory) { Log.Debug("Initializing BASS controller"); _player = player; _bassLibraryManager = BassLibraryManager.Get(Path.Combine(playerMainDirectory, InternalSettings.PluginsPath)); _playbackProcessor = new PlaybackProcessor(this); _outputDeviceManager = new OutputDeviceManager(this); _mainThreadTerminated = false; _workItemQueue = new WorkItemQueue(); _playerThread = new Thread(PlayerThreadMain) {Name = "BassPlay"}; _playerThread.Start(); SetVolume_Async(100); }
/// <summary> /// Initializes a new instance of the BASS player controller. /// </summary> /// <param name="player">BASS player instance which contains this controller instance.</param> public Controller(BassPlayer player) { Log.Debug("Initializing BASS controller"); _player = player; _bassLibraryManager = BassLibraryManager.Get(); _playbackProcessor = new PlaybackProcessor(this); _outputDeviceManager = new OutputDeviceManager(this); _mainThreadTerminated = false; _workItemQueue = new WorkItemQueue(); _playerThread = new Thread(PlayerThreadMain) { Name = "BassPlay" }; _playerThread.Start(); SetVolume_Async(100); }
/// <summary> /// Initializes a new instance of the BASS player controller. /// </summary> /// <param name="player">BASS player instance which contains this controller instance.</param> public Controller(BassPlayer player) { Log.Debug("Initializing BASS controller"); _player = player; _bassLibraryManager = BassLibraryManager.Get(); _playbackProcessor = new PlaybackProcessor(this); _outputDeviceManager = new OutputDeviceManager(this); _mainThreadTerminated = false; _workItemQueue = new WorkItemQueue(); _playerThread = new Thread(PlayerThreadMain) {Name = "BassPlay"}; _playerThread.Start(); SetVolume_Async(100); }