Esempio n. 1
0
        void UpdateDisplay()
        {
            if (Channels.Count == 0)
            {
                BallPosition = new Point(100, 100);
                return;
            }

            foreach (var channel in Channels)
            {
                // If the channel's playing then update it's position
                if (Bass.ChannelIsActive(channel.Handle) == PlaybackState.Playing)
                {
                    // Check if channel has reached the max distance
                    if (channel.Position.Z >= MaxDist || channel.Position.Z <= -MaxDist)
                    {
                        channel.Velocity.Z = -channel.Velocity.Z;
                    }

                    if (channel.Position.X >= MaxDist || channel.Position.X <= -MaxDist)
                    {
                        channel.Velocity.X = -channel.Velocity.X;
                    }

                    // Update channel position
                    channel.Position.Z += channel.Velocity.Z * TimerPeriod / 1000;
                    channel.Position.X += channel.Velocity.X * TimerPeriod / 1000;
                    Bass.ChannelSet3DPosition(channel.Handle, channel.Position, null, channel.Velocity);
                }

                // Draw the channel position indicator
                BallPosition = new Point(100 + (int)((100 - 10) * channel.Position.X / MaxDist),
                                         100 - (int)((100 - 10) * channel.Position.Z / MaxDist));
            }

            Bass.Apply3D();
        }