/// <summary> /// Called very early, just after main assemblies are loaded, before logos. Saves have not been scanned and most game data are unavailable. /// Full info at https://github.com/Sheep-y/Modnix/wiki/DLL-Specs#SplashMod /// </summary> /// <param name="api">First param (string) is the query/action. Second param (object) and result (object) varies by action.</param> public void SplashMod(ModnixCallback api = null) { // Technically, SplashMod isn't the right place to init this mod. However, it ensures a VERY // early load, and it doesn't cause any issues. This means PPDefModifier can modify it. harmInst = HarmonyInstance.Create(typeof(MyMod).FullName); harmInst.PatchAll(); FileLog.logPath = "./Mods/PPWB_Harmony.log"; FileLog.Log("PPWB..."); BasicUtil.EnsureAPI(ref api); BasicUtil.GetConfig(ref Config, api); storedAPI = api; DefRepository definitions_repo = GameUtl.GameComponent<DefRepository>(); List<WeaponDef> WeaponList = definitions_repo.GetAllDefs<WeaponDef>().ToList(); List<DamageKeywordDef> damageKeywords = definitions_repo.GetAllDefs<DamageKeywordDef>().ToList(); BasicUtil.Log($"Found {WeaponList.Count} weapons loaded into the game.", api); BasicUtil.Log($"Found {damageKeywords.Count} damage types loaded into the game.", api); #region DamageTypeSetup List<DamageKeywordPair> damageKeywordPairsToAdd = new List<DamageKeywordPair>(); if (Config.add_bleed) { damageKeywordPairsToAdd.Add(new DamageKeywordPair() { Value = 0, DamageKeywordDef = damageKeywords.Find(x => x.name.Contains("Bleed")) }); } if (Config.add_pierce) { damageKeywordPairsToAdd.Add(new DamageKeywordPair() { Value = 0, DamageKeywordDef = damageKeywords.Find(x => x.name.Contains("Pierc")) // Because it's truncated "Piercing" }); } if (Config.add_shred) { damageKeywordPairsToAdd.Add(new DamageKeywordPair() { Value = 0, DamageKeywordDef = damageKeywords.Find(x => x.name.Contains("Shred")) }); }; #endregion BasicUtil.Log("Adding damage types to all weapons.", api); foreach (WeaponDef weapon in WeaponList) { foreach (DamageKeywordPair dkp in damageKeywordPairsToAdd) { if (!weapon.DamagePayload.DamageKeywords.Exists(x => x.DamageKeywordDef == dkp.DamageKeywordDef)) { weapon.DamagePayload.DamageKeywords.Add(dkp.Clone()); #if DEBUG BasicUtil.Log($"Had to add damage type {dkp.DamageKeywordDef.Visuals.DisplayName1.Localize()} to {weapon.GetDisplayName().Localize()}", api); #endif } } weapon.DamagePayload.DamageKeywords.Sort( (x, y) => x.CompareTo(y)); } BasicUtil.Log("Done adding damage types.", api); }
/// <summary> /// Called after basic assets are loaded, before the hottest year cinematic. Virtually the same time as PPML. /// Full info at https://github.com/Sheep-y/Modnix/wiki/DLL-Specs#MainMod /// </summary> /// <param name="api">First param (string) is the query/action. Second param (object) and result (object) varies by action.</param> public static void MainMod(ModnixCallback api = null) { BasicUtil.EnsureAPI(ref api); BasicUtil.GetConfig(ref Config, api); api("log info", "New MainMod initialized"); DefRepository gameRootDef = GameUtl.GameComponent <DefRepository>(); List <TacticalItemDef> tacticalItems = gameRootDef.GetAllDefs <TacticalItemDef>().ToList().FindAll( new Predicate <TacticalItemDef>(FilterDefList) ); BasicUtil.Log($"Readied {tacticalItems.Count} Independent tactical items.", api); string guid = ""; I2.Loc.LanguageSourceData langDB = I2.Loc.LocalizationManager.Sources[0]; int englishKey = langDB.GetLanguageIndex("English"); foreach (ItemDef item in tacticalItems) { bool isWeapon = item.GetType() == typeof(WeaponDef); #if DEBUG BasicUtil.Log($"Making Reverse Engineer for: {item.GetDisplayName().Localize()} - {item}", api); #endif ResearchTagDef optional = (ResearchTagDef)gameRootDef.GetDef("08191866-ff38-9e74-abd7-cb484188911a"); GeoFactionDef PhoenixPointFaction = (GeoFactionDef)gameRootDef.GetDef("8be7e872-0ad2-a2a4-7bee-c980ed304a8a"); GeoFactionDef DisciplesOfAnuFaction = (GeoFactionDef)gameRootDef.GetDef("edc6783a-be00-1a84-2b97-2fe1e0fc5448"); GeoFactionDef NewJerichoFaction = (GeoFactionDef)gameRootDef.GetDef("d31c78b9-ff0e-8b94-ab96-9672da73da54"); GeoFactionDef SynedrionFaction = (GeoFactionDef)gameRootDef.GetDef("0e6dc218-e157-5954-c9ab-1a0606e0d914"); // 1 + length of compatible ammo list int researchUnlockLength = 1 + ((isWeapon) ? ((WeaponDef)item).CompatibleAmmunition.Length : 0); ItemDef[] researchUnocks = new ItemDef[researchUnlockLength]; researchUnocks[0] = item; for (int i = 1; i < researchUnlockLength; i++) { researchUnocks[i] = ((WeaponDef)item).CompatibleAmmunition[i - 1]; } string[] guidparts = item.Guid.Split('-'); string guidBase = string.Join("-", guidparts.Take(3)); string guidTail = "deadbeefbabe"; int typeInt; #region Generate reverse engineering def typeInt = (int)ResearchGUIDSegments.ReceiveItemResearchRequirement; ReceiveItemResearchRequirementDef rirrDef = ScriptableObject.CreateInstance <ReceiveItemResearchRequirementDef>(); rirrDef.name = item.name + "_ReceiveItemResearchRequirementDef"; rirrDef.Guid = $"{guidBase}-{typeInt:x4}-{guidTail}"; rirrDef.ItemDef = item; typeInt = (int)ResearchGUIDSegments.ItemResearchCost; string I2Key = $"REVERSE_ENGINEER_COSTDEF_{item.name}"; ItemResearchCostDef ircDef = ScriptableObject.CreateInstance <ItemResearchCostDef>(); ircDef.name = item.name + "_ItemResearchCostDef"; ircDef.Guid = $"{guidBase}-{typeInt:x4}-{guidTail}"; ircDef.ItemDef = item; ircDef.Amount = 1; ircDef.LocalizationText = new Base.UI.LocalizedTextBind() { LocalizationKey = I2Key }; langDB.AddTerm($"REVERSE_ENGINEER_COSTDEF_{item.name}", I2.Loc.eTermType.Text); langDB.GetTermData(I2Key).Languages[englishKey] = "Needed items {0}/{1}"; typeInt = (int)ResearchGUIDSegments.ManufactureResearchReward; ManufactureResearchRewardDef mrdDef = ScriptableObject.CreateInstance <ManufactureResearchRewardDef>(); mrdDef.name = item.name + "_ManufactureResearchRewardDef"; mrdDef.Guid = $"{guidBase}-{typeInt:x4}-{guidTail}"; mrdDef.Items = researchUnocks; typeInt = (int)ResearchGUIDSegments.Research; string rName = item.name + "_ResearchDef"; ResearchDef reverseEngineerDef = ScriptableObject.CreateInstance <ResearchDef>(); reverseEngineerDef.name = rName; reverseEngineerDef.Guid = $"{guidBase}-{typeInt:X4}-{guidTail}"; reverseEngineerDef.Id = rName; reverseEngineerDef.Faction = PhoenixPointFaction; reverseEngineerDef.Costs = new ResearchCostDef[] { ircDef }; reverseEngineerDef.ResearchCost = 100; reverseEngineerDef.Tags = new ResearchTagDef[] { optional }; reverseEngineerDef.ValidForFactions = new List <GeoFactionDef> { PhoenixPointFaction }; reverseEngineerDef.Unlocks = new ResearchRewardDef[] { mrdDef }; reverseEngineerDef.InitialStates = new ResearchDef.InitialResearchState[] { new ResearchDef.InitialResearchState { Faction = PhoenixPointFaction, State = ResearchState.Hidden }, new ResearchDef.InitialResearchState { Faction = DisciplesOfAnuFaction, State = ResearchState.Hidden }, new ResearchDef.InitialResearchState { Faction = NewJerichoFaction, State = ResearchState.Hidden }, new ResearchDef.InitialResearchState { Faction = SynedrionFaction, State = ResearchState.Hidden } }; reverseEngineerDef.RevealRequirements.Container = new ReseachRequirementDefOpContainer[] { new ReseachRequirementDefOpContainer() { Operation = ResearchContainerOperation.ALL, Requirements = new ResearchRequirementDef[] { rirrDef } } }; #if DEBUG BasicUtil.Log($"{researchUnocks.Length} items prepared for the rDef.", api); BasicUtil.Log(ircDef.LocalizationText.Localize(), api); #if NOISY BasicUtil.Log(reverseEngineerDef.Repr(), api); #endif #endif #endregion gameRootDef.CreateRuntimeDef(rirrDef, rirrDef.GetType(), rirrDef.Guid); gameRootDef.CreateRuntimeDef(ircDef, ircDef.GetType(), ircDef.Guid); gameRootDef.CreateRuntimeDef(mrdDef, mrdDef.GetType(), mrdDef.Guid); gameRootDef.CreateRuntimeDef(reverseEngineerDef, guid: reverseEngineerDef.Guid); guid = reverseEngineerDef.Guid; } #if DEBUG foreach (GeoFactionDef fact in gameRootDef.GetAllDefs <GeoFactionDef>().ToList()) { BasicUtil.Log(fact.Render(), api); } BasicUtil.Log($"Looking for GUID: {guid}", api); DefRepository temp = GameUtl.GameComponent <DefRepository>(); ResearchDef rDef = (ResearchDef)temp.GetDef(guid); BasicUtil.Log(rDef.name, api); BasicUtil.Log(rDef.Guid, api); BasicUtil.Log(rDef.Costs[0].Guid, api); BasicUtil.Log(rDef.Unlocks[0].Guid, api); BasicUtil.Log(rDef.RevealRequirements.Container[0].Requirements[0].Guid, api); BasicUtil.Log( rDef.Repr(), api); BasicUtil.Log( // Reverse Engineering example ((ResearchDef)temp.GetDef("15d2170b-469b-0341-22d4-a8b4d90eefb8")).Repr(), api); #if COMPAREMANY BasicUtil.Log( // Capture research ((ResearchDef)temp.GetDef("c7b3f8ab-8c90-0343-823b-c966d2c4edb8")).Repr(), api); BasicUtil.Log( // Research that rewards multiple resources temp.GetAllDefs <ResearchDef>().ToList().Find(x => x.Resources.Count > 1).Repr(), api); #endif #endif }