public virtual void CopyTimeTrackerState(ITimeTracker other) { BasicTimeTracker otherTracker = other as BasicTimeTracker; if (otherTracker != null) { Position.Copy(otherTracker.Position); ItemForm = otherTracker.ItemForm; _shouldPoolObject = otherTracker._shouldPoolObject; _isItemable = otherTracker._isItemable; } else { gameController.LogError($"Cannot copy state from {other.GetType()} to {nameof(BasicTimeTracker)}"); } }
public void Setup() { _gamepad = InputSystem.AddDevice <Gamepad>(); _keyboard = InputSystem.AddDevice <Keyboard>(); _game = Object.Instantiate(Resources.Load <GameObject>("Prefabs/GameController")).GetComponent <GameController>(); PlayerController playerPrefab = Resources.Load <PlayerController>("Prefabs/Player"); //_game.Player = Object.Instantiate(playerPrefab).GetComponent<PlayerController>(); _game.Player.PlayerInput.enabled = true; TimeMachineController timeMachine = Object.Instantiate(Resources.Load <GameObject>("Prefabs/TimeMachine")).GetComponent <TimeMachineController>(); BasicTimeTracker moveableBox = Object.Instantiate(Resources.Load <GameObject>("Prefabs/MoveableBox")).GetComponent <BasicTimeTracker>(); var levelEndObject = Object.Instantiate(Resources.Load <GameObject>("Prefabs/LevelEnd")); levelEndObject.transform.position = new Vector3(30, 0, 0); }