// Use this for initialization void Start() { _basicAttack = gameObject.GetComponent<BasicStunAttack> (); _maxTimesUse = 8; _coolDownTime = 0.5f; _rangeAttack = 4.2f; }
void Awake() { this.transform.tag = Tags.PLAYER; _myPlatformerMovement = gameObject.AddComponent<PlatformerMovement>(); _attackCatcher = gameObject.AddComponent<AttackCather> (); _clashAble = gameObject.AddComponent<ClashAble> (); _basicAttack = gameObject.AddComponent<BasicStunAttack> (); _playerTransformer = gameObject.AddComponent<PlayerTransformer> (); gameObject.AddComponent<TouchDetector2D> (); gameObject.AddComponent<LandOnTopKill> (); rigidBody = gameObject.GetComponent<Rigidbody2D> (); _playerAnimHandler = gameObject.AddComponent<PlayerAnimationHandler> (); gameObject.AddComponent<RigidbodyUtil2D>(); _fader = gameObject.AddComponent<FadeInOut> (); gameObject.AddComponent<PlayerEffects>(); gameObject.AddComponent<PlayerSoundHandler>(); _stunTimer = gameObject.AddComponent<ComTimer> (); _stunTimer.TimerEnded += StunTimerEnded; _attackCatcher.OnStunAttackCatch += OnStunHit; _attackCatcher.OnStunKillAttackCatch += OnStunKillHit; // if Jump on my head hit while in stun _attackCatcher.OnKillAttackCatch += OnKillHit; }