public void Start() { BasicPlant b = gameObject.AddComponent <BasicPlant>(); b.fromPrefab(prop); b.init(); }
public void fromPrefab(BasicPlant b) { income = b.income; period = b.period; luminosite = b.luminosite; humidite = b.humidite; fertilite = b.fertilite; hmin = b.hmin; hmax = b.hmax; lmin = b.lmin; lmax = b.lmax; fmin = b.fmin; fmax = b.fmax; dmin = b.dmin; pDie = b.pDie; lifeTime = b.lifeTime; pNaturalDeath = b.pNaturalDeath; }