Esempio n. 1
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 public AbilitySystem(BasicObjectInfo aBasicInfo, List <AbilityBehaviors> aBehaviors)
 {
     objectInfo     = aBasicInfo;
     behaviors      = aBehaviors;
     cooldown       = 0;
     requiresTarget = false;
     CastOnSelf     = false;
 }
Esempio n. 2
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 public AbilitySystem(BasicObjectInfo aBasicInfo, List <AbilityBehaviors> aBehaviors,
                      bool aRequireTarget, int aCooldown, GameObject aParticleE)
 {
     objectInfo     = aBasicInfo;
     behaviors      = new List <AbilityBehaviors>();
     behaviors      = aBehaviors;
     cooldown       = aCooldown;
     requiresTarget = aRequireTarget;
     CastOnSelf     = false;
     particleEffect = aParticleE;
 }
Esempio n. 3
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 public AbilityBehaviors(BasicObjectInfo basicInfo, BehaviorStartTimes sTime)
 {
     objectInfo = basicInfo;
     startTime  = sTime;
 }