void OnCollisionEnter2D(Collision2D coll)
 {
     Debug.Log("Hit");
     if (coll.collider.tag == "Baddie")
     {
         BasicEne health = coll.collider.gameObject.GetComponent <BasicEne>();
         health.TakeDamage(1);
         if (health.health == 0)
         {
             health.dying = true;
             health.gameObject.GetComponent <Animator>().SetTrigger("Death");
             health.gameObject.GetComponent <CapsuleCollider2D>().enabled = false;
         }
     }
     Destroy(gameObject);
 }
 private void OnCollisionEnter2D(Collision2D collision)
 {
     Debug.Log("Hit");
     if (collision.collider.tag == "Baddie")
     {
         BasicEne health = collision.collider.gameObject.GetComponent <BasicEne>();
         if (health == null)
         {
             collision.collider.gameObject.GetComponent <GhostAi>().speed = 0;
             collision.collider.gameObject.GetComponent <Animator>().SetTrigger("Death");
             return;
         }
         health.TakeDamage(1);
         if (health.health == 0)
         {
             health.dying = true;
             health.gameObject.GetComponent <Animator>().SetTrigger("Death");
             health.gameObject.GetComponent <CapsuleCollider2D>().enabled = false;
         }
     }
 }