protected override void Awake() { _noteInstance = GameObject.Instantiate(_notePrefab, _noteParent, false); _ogPosition = _noteInstance.transform.localPosition; _ogRotation = _noteInstance.transform.localRotation; _ogScale = _noteInstance.transform.localScale; _noteInstance.SetActive(false); base.Awake(); basicAudioEventPlayer = GetComponentInChildren <BasicAudioEventPlayer>(); }
void Awake() { basicAudioEventPlayer = GetComponent <BasicAudioEventPlayer>(); ; entityFollowingAudioSource = basicAudioEventPlayer.GetComponent <AudioSource>(); SourceOffset = new Vector3(0, -0.5f, -10f); }
void Awake() { basicAudioEventPlayer = GetComponent <BasicAudioEventPlayer>(); SourceOffset = new Vector3(0, 1.5f, 0); }