Esempio n. 1
0
    protected override void Awake()
    {
        _noteInstance = GameObject.Instantiate(_notePrefab, _noteParent, false);
        _ogPosition   = _noteInstance.transform.localPosition;
        _ogRotation   = _noteInstance.transform.localRotation;
        _ogScale      = _noteInstance.transform.localScale;

        _noteInstance.SetActive(false);
        base.Awake();

        basicAudioEventPlayer = GetComponentInChildren <BasicAudioEventPlayer>();
    }
 void Awake()
 {
     basicAudioEventPlayer = GetComponent <BasicAudioEventPlayer>();
     ;       entityFollowingAudioSource = basicAudioEventPlayer.GetComponent <AudioSource>();
     SourceOffset = new Vector3(0, -0.5f, -10f);
 }
Esempio n. 3
0
 void Awake()
 {
     basicAudioEventPlayer = GetComponent <BasicAudioEventPlayer>();
     SourceOffset          = new Vector3(0, 1.5f, 0);
 }