Esempio n. 1
0
        private static void ConvertSETItem(List <COL> newcollist, SETItem item, bool solid, int ind)
        {
            NJS_OBJECT obj = new NJS_OBJECT()
            {
                Scale = new Vertex(1, 1, 1), Name = item.InternalName + " " + ind
            };
            BasicAttach attach = new BasicAttach();

            obj.Attach = attach;
            foreach (ModelTransform mt in item.GetObjectDefinition().GetModels(item, new MatrixStack()))
            {
                MatrixStack transform = new MatrixStack();
                transform.LoadMatrix(mt.Transform);
                ProcessModel(mt.Model.Clone(), transform, attach);
            }
            attach.ProcessVertexData();
            attach.CalculateBounds();
            COL col = new COL()
            {
                Model = obj, SurfaceFlags = SurfaceFlags.Visible
            };

            if (solid)
            {
                col.SurfaceFlags |= SurfaceFlags.Solid | SurfaceFlags.Unclimbable;
            }
            col.CalculateBounds();
            ConvertCOL(newcollist, new Dictionary <string, Attach>(), col);
        }
Esempio n. 2
0
            public void CreateMeshes()
            {
                List <Mesh> meshlist = new List <Mesh>();

                for (int i = 0; i < WrapZ; i++)
                {
                    BasicAttach att = GenerateAttach(Primitives[i].Vertices);
                    att.ProcessVertexData();
                    meshlist.Add(att.CreateD3DMesh());
                    Bounds = SharpDX.BoundingSphere.Merge(Bounds.ToSharpDX(), att.Bounds.ToSharpDX()).ToSAModel();                     // Awkward...
                }
                Meshes = meshlist.ToArray();
            }