Esempio n. 1
0
 private void Start()
 {
     Main.instance    = this;
     AppConst.AppName = "mu_" + this.m_QSMY_ver;
     Baselayer.setDesignContentScale(1136, 640);
     AndroidPlotformSDK.ANDROID_PLOTFORM_SDK_CALL      = new Action <string>(this.AndroidJavaMethodCall);
     AndroidPlotformSDK.ANDROID_PLOTFORM_SDK_INFO_CALL = new Action <string, string>(this.AndroidJavaMethodInfoCall);
     GameSdkMgr.init();
     AnyPlotformSDK.InitSDK();
     AppConst.DebugMode  = this.debugMode;
     Screen.sleepTimeout = -1;
     AssetManagerImpl.UPDATE_DOWN_PATH = Application.persistentDataPath + "/OutAssets/v/" + this.m_QSMY_ver.ToString() + "/";
     AssetManagerImpl.preparePath(AssetManagerImpl.UPDATE_DOWN_PATH);
     UnityEngine.Debug.Log(AssetManagerImpl.UPDATE_DOWN_PATH);
     DoAfterMgr.init();
     if (GameObject.Find("Sequence") == null)
     {
         GameObject gameObject = Resources.Load("qsmy_uiRoot") as GameObject;
         if (gameObject != null)
         {
             GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(gameObject);
         }
         GameObject gameObject3 = Resources.Load("qsmy_EventSystem") as GameObject;
         if (gameObject3 != null)
         {
             GameObject gameObject4 = UnityEngine.Object.Instantiate <GameObject>(gameObject3);
         }
     }
     Globle.DebugMode = ((!this.debugMode) ? 1 : 2);
     if (this.CurPlatform != ENUM_QSMY_PLATFORM.QSPF_None)
     {
         Globle.DebugMode = 0;
     }
     Globle.QSMY_Platform_Index = this.CurPlatform;
     Globle.QSMY_SDK_Index      = this.CurSDKPlatform;
     Globle.QSMY_CLIENT_VER     = this.CurClientVer;
     Globle.WebUrl                = AppConst.WebUrl;
     Globle.QSMY_game_ver         = this.m_QSMY_ver.ToString();
     Globle.m_nTestMonsterID      = this.m_nTestMonsterID;
     Globle.YR_srvlists__platform = this.m_debug_SvrList_Platform;
     Globle.YR_srvlists__platuid  = this.m_debug_SvrList_Platuid;
     if (this.CurPlatform > ENUM_QSMY_PLATFORM.QSPF_None)
     {
         if (this.m_sdkLogined)
         {
             this.InitGameMangager();
         }
         else
         {
             base.CancelInvoke("invoke_initGame");
             base.InvokeRepeating("invoke_initGame", 0f, 0.3f);
         }
     }
     else
     {
         this.InitGameMangager();
     }
 }
Esempio n. 2
0
 private void Awake()
 {
     this.uiLayer = base.transform.GetComponentInParent <Baselayer>();
 }
     void Awake()
 {
     uiLayer = transform.GetComponentInParent<Baselayer>();
 }