Esempio n. 1
0
 /// <summary>
 /// Constructor.
 /// </summary>
 /// <param name="fileOffset"></param>
 /// <param name="colName"></param>
 /// <param name="frameCount"></param>
 /// <param name="dirCount"></param>
 /// <param name="frameRect"></param>
 /// <param name="palette"></param>
 /// <param name="collectionRect"></param>
 /// <param name="sprite"></param>
 public AnimationCollection(int fileOffset, string colName, int frameCount, int dirCount, Rectangle[] frameRect, Color[,] palette, Rectangle collectionRect, BaseZarSprite sprite)
 {
     FileOffset = fileOffset;
     CollectionOffset = collectionRect;
     Name = colName;
     FrameCount = frameCount;
     DirCount = dirCount;
     FrameRect = frameRect;
     Palette = palette;
     Sprite = sprite;
     Zars = new List<Zar>();
     Textures = new Texture2D[frameCount * dirCount];
     for (var i = 0; i < frameRect.Length; i++)
     {
         if (frameRect[i].Width <= 0)
             frameRect[i].Width = CollectionOffset.Width ;
         if (frameRect[i].Height <= 0)
             frameRect[i].Height = CollectionOffset.Height;
     }
 }
Esempio n. 2
0
File: ZSprite.cs Progetto: jo215/Iso
        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="device"></param>
        /// <param name="fileName"></param>
        public ZSprite(GraphicsDevice device, String fileName)
        {
            _baseSprite = BaseZarSprite.GetInstance(device, fileName);

        }