Esempio n. 1
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 /// The screen space viewport that the camera for the specified eye should render into.
 /// In the _Distorted_ case, this will be either the left or right half of the `StereoScreen`
 /// render texture.  In the _Undistorted_ case, it refers to the actual rectangle on the
 /// screen that the eye can see.
 public Rect Viewport(Eye eye, Distortion distortion = Distortion.Distorted)
 {
     return(device.GetViewport(eye, distortion));
 }
 /// The screen space viewport that the camera for the specified eye should render into.
 /// In the _Distorted_ case, this will be either the left or right half of the `StereoScreen`
 /// render texture.  In the _Undistorted_ case, it refers to the actual rectangle on the
 /// screen that the eye can see.
 public Rect Viewport(Eye eye, Distortion distortion = Distortion.Distorted)
 {
     return(device.GetViewport((GvrViewerInternal.Eye)eye, (GvrViewerInternal.Distortion)distortion));
 }