Esempio n. 1
0
 /// <summary>
 /// 关闭一个类型的UI
 /// </summary>
 public void CloseAllType(BaseUI.UiType type, bool useAnim = true)
 {
     if (type == BaseUI.UiType.PANEL_STACK)
     {
         CloseUIStack();
     }
     foreach (KeyValuePair <object, BaseUI> obj in _dictionary)
     {
         if (obj.Value.uiType == type)
         {
             CloseUI(obj.Key, useAnim);
         }
     }
 }
Esempio n. 2
0
 /// <summary>
 /// 注册UI
 /// </summary>
 /// <param name="uiId"></param>
 /// <param name="ui"></param>
 public void RegisterUI(object uiId, BaseUI ui, BaseUI.UiType type)//,BaseUI.Type type)
 {
     if (_dictionary.ContainsKey(uiId))
     {
         Debug.Log(uiId + " 已有相同ID注册");
         return;
     }
     else
     {
         _dictionary.Add(uiId, ui);
     }
     ui.uiID   = uiId;
     ui.uiType = type;
     ui.OnRegister();
     ui.gameObject.SetActive(false);
 }