//public void AttackPlayer() //{ // attackRay.origin = transform.position; // attackRay.direction = transform.forward; // if (Physics.Raycast(attackRay, out attackHit)) // { // if (player.health.CurValue > 0) // { // player.TakeDamage(attackDamage, attackHit.point); // } // } // attackTimer = 0; //} public void AttackTurret() { attackRay.origin = transform.position; attackRay.direction = transform.forward; if (Physics.Raycast(attackRay, out attackHit)) { if (turret.health.CurValue > 0) { turret.TakeDamage(attackDamage, attackHit.point); } } attackTimer = 0; }
//public void GetTargets() //{ // if (dayRef.GetMeridiem() == DayNightCycle.Meridiem.PM) // if (dayRef.GetHour() == 8) // targetManager.GetTargets(); // else // return; //} public void Attack() { attackRay.origin = transform.position; attackRay.direction = transform.forward; if (targetsInRange[2] == true && health.CurValue > 0) { if (Physics.Raycast(attackRay, out attackHit)) { attackTimer += Time.deltaTime; if (attackTimer >= attackSpeed) { if (turret.health.CurValue > 0) { turret.TakeDamage(attackDamage, attackHit.point); } attackTimer = 0; } } } }
public void Attack() { attackRay.origin = transform.position - new Vector3(0f, 0.5f, 0f); attackRay.direction = transform.forward; if (targetsInRange[0] == true && health.CurValue > 0) { if (Physics.Raycast(attackRay, out attackHit)) { attackTimer += Time.deltaTime; if (attackTimer >= attackSpeed) { if (player.health.CurValue > 0) { player.TakeDamage(attackDamage, attackHit.point); } attackTimer = 0; } } } if (targetsInRange[1] == true && health.CurValue > 0) { if (Physics.Raycast(attackRay, out attackHit)) { attackTimer += Time.deltaTime; if (attackTimer >= attackSpeed) { if (fire.health.CurValue > 0) { fire.TakeDamage(attackDamage, attackHit.point); } attackTimer = 0; } } } if (targetsInRange[2] == true && health.CurValue > 0) { if (Physics.Raycast(attackRay, out attackHit)) { BaseTurret turretHealth = attackHit.collider.GetComponent <BaseTurret>(); attackTimer += Time.deltaTime; if (attackTimer >= attackSpeed) { if (turretHealth.health.CurValue > 0) { turretHealth.TakeDamage(attackDamage, attackHit.point); } attackTimer = 0; } } } if (targetsInRange[3] == true && health.CurValue > 0) { if (Physics.Raycast(attackRay, out attackHit)) { Durability wallHealth = attackHit.collider.GetComponent <Durability>(); attackTimer += Time.deltaTime; if (attackTimer >= attackSpeed) { if (wallHealth != null) { wallHealth.TakeDamage(attackDamage, attackHit.point); } attackTimer = 0; } } } }